using UnityEngine; using System.Collections; public class SmoothFollow : MonoBehaviour { public Transform Tar; Vector3 vSpeed; public float Smooth; // Update is called once per frame void Update() { transform.position = Vector3.SmoothDamp(transform.position, Tar.position, ref vSpeed, Smooth); transform.rotation = Quaternion.Slerp(transform.rotation, Tar.rotation, Smooth); } }