# Cross-Promotions (beta) ## Overview Cross-Promotion is an open beta feature that allows publishers to backfill their ad Placements with promotions for their own games. A Cross-Promotion works just like regular advertisements, but drives traffic to your own apps. There are several advantages to using them: * Introduce users to your other apps. * There is no opportunity cost, because Cross-Promotions only appear when there are no other ads available to fill. * Boost your impressions and ad requests, which can lead to additional installs. ### Guide contents * [Starting a campaign](#starting-a-campaign) * [Selecting an app to cross-promote](#selecting-an-app-to-cross-promote) * [Adding a promotional campaign](#adding-a-promotional-campaign) * [Configuring Cross-Promotion campaigns](#configuring-cross-promotion-campaigns) ## Implementation To get started, log in to the **Acquire** section of the [developer dashboard](https://acquire.dashboard.unity3d.com/) and select the Organization that owns the Projects you wish to promote your app in. **Note**: If you wish to use Cross-Promotion but use more than one Organization for user acquisition and monetization, please [contact Ads support](mailto:ads-support@unity3d.com) for assistance. ### Starting a Campaign Each Organization may create up to two Campaigns. ### Selecting an app to cross-promote Select **Cross promotion** from the left navigation bar, then click **CROSS-PROMOTE APP** to choose a target Project. ![Navigating to Cross-Promotions on the dashboard.](images/xPromoHome.png) Select a target app to promote using a store URL lookup. The target Project must be published in an app store, so that users can click the ad to install the app. ![Selecting a target Project to cross-promote.](images/SelectTarget.png) Click **CROSS PROMOTE APP** to verify the selection. ### Adding a promotional campaign Your selected app should now appear on the **Cross promotion** page. Click **ADD PROMOTION** to configure a new cross-promotion campaign. ![Creating a cross-promotional Campaign.](images/AddPromotion.png) Name the campaign (for naming convention guidelines, see the **Creating Campaigns** section of the [Configuring Campaigns](AdvertisingCampaignsConfiguration.md#creating-campaigns) documentation), then click **CREATE** to create the campaign. ![Creating a new Campaign.](images/NewCampaign.png) ### Configuring Cross-Promotion campaigns The process for setting up Cross-Promotion campaigns is similar to [setting up normal ad campaigns](AdvertisingCampaignsConfiguration.md). However, because Cross-Promotions use your own backfilled ad space, you do not enter [bids](AdvertisingCampaignsConfiguration.md#bids) or draw from an advertising [budget](AdvertisingCampaignsConfiguration.md#budgets). The following four components are required for your Cross-Promotion to go live: * One or more [**Projects**](#adding-projects) to run the ad in * One or more [**creative packs**](#adding-creative-packs) * One or more [**countries**](#adding-countries) to advertise in * Install [**Tracking links**](#tracking-links) #### Adding Projects Add Projects in which you’d like to advertise your target app: 1. Navigate to the **Promoting in** section of the campaign configuration page, then click **ASSIGN**. 2. Select as many published, Unity Ads-enabled Projects that you’d like to promote the target app. **Note**: Projects that do not meet this required are listed as unsupported. Remember that you must be logged in as a Project’s owner to select it as a cross-promotional option. 3. Click **SAVE** to apply your selections. ![Adding apps to promote your game in.](images/AddProjects.png) #### Adding creative packs Creative packs are the content of your cross-promotional campaign. Creative packs are covered in depth, including specs and setup instructions, in the [Configuring Campaigns](AdvertisingCampaignsConfiguration.md) documentation. **Note**: While most advertising campaigns share creative assets from the same pool, cross-promotion campaigns draw from a separate resource. This means that even if you already created an ad campaign for the target app, you’ll still have to upload its creative assets to the Cross-Promotion configuration interface. #### Adding countries Add countries in which you’d like to advertise your target app: 1. Navigate to the **Countries** section of the campaign configuration page, then click **ADD** to bulk select countries, or use the search tool to find a specific country. 2. Select as many countries as you’d like, then click **ADD COUNTRIES** to apply your selections. ![Adding countries to your Campaign.](images/AddCountries.png) For more information on countries, see the **Bids** section of the [Configuring Campaigns](AdvertisingCampaignsConfiguration.md#bids) documentation. Note however that Cross-Promotions do not currently use bids, as you do not need to bid on your own ad space when you deliver Cross-Promotion as backfill. #### Schedule A valid **Start date** is required for your cross-promotional campaign. This field defaults to the current date. An **End date** is optional. Click [here](AdvertisingCampaignsConfiguration.md#scheduling) for more information on Scheduling settings. #### Tracking links These URLs gauge campaign performance by tracking user interactions with your ad through this campaign: * **Start** fires when the ad starts. * **View** fires when the ad ends. * **Click** fires when user clicks the download button. **Click** attribution is required, however Unity recommends using **Start** and **Click** attribution links in tandem to support higher conversion rates. **Note**: If you use multiple Organizations to cross-promote, please be sure to [contact Ads support](mailto:ads-support@unity3d.com) to prevent complications with install tracking for your Campaigns. Click [here](AdvertisingCampaignsConfiguration.md#tracking-links) for more information on tracking links. #### Miscellaneous settings Other settings are optional but recommended: * Click [here](AdvertisingCampaignsConfiguration.md#campaign-details) for more information on **Campaign details** settings. * Click [here](AdvertisingCampaignsConfiguration.md#targeting) for more information on **Targeting** settings. ## What's next? View documentation on [creating ad campaigns](AdvertisingCampaigns.md), or return to the [Monetization hub](Monetization.md).