# Changelog ## [1.0.6] - 2020-05-08 ### Changed - Fixes for automation/CI execution - Fix weaver sometimes complaining about invalid path or locked file - Fix weaver assembly version (required for deterministic builds) - Fix for issue where you could read out of bounds in NetworkConnection message handling ## [1.0.4] - 2019-05-22 ### Changed - Removed prefab resources from Runtime tests and made them generate through code (fixes warnings in Resource.LoadAll) - Fix for too long test names which affected some build flows ## [1.0.3] - 2019-05-21 ### Changed - Fixes in test setup phase to make execution faster - Fixed typo for NetworkTransformChild. ## [1.0.2] - 2019-03-18 ### Changed - Fixed issue with population of Syncvar variable on a class derived from a networkbehaviour base class (case 1066429) - Fixed issue with IsDynamic not working on .net 3.5 profile (use something else)] - Fixed file lock error when building under certain conditions (case 1115492) ## [1.0.1] - 2019-02-14 ### Changed - Disabled warnings around the usage of the 'new' keyword in the NetworkTransform, it's needed sometimes but can trigger when building (likely because of stripping) and the warning messed with CI/automation ## [1.0.0] - 2019-02-13 ### Changed - Only updating version to 1.0.0 to reflect the status of the package ## [0.2.6-preview] - 2019-02-13 ### Changed - Got rid of all warnings generated when the package is built, so it's CI/automation friendly - Readme updated ## [0.2.5-preview] - 2019-01-29 ### Changed - Fixed Syncvar variable update issue. Modify both the writing and reading syncvar data as per channel. (Fixed cases 1110031, 1111442 and 1117258) ## [0.2.4-preview] - 2019-01-11 ### Changed - Fixed issue with assembly dependencies not being found by the weaver during certain conditions (like when doing full reimport). ### Added - Added API documentation, migrated from unity source repo, only some formatting changes, text itself unchanged. ## [0.2.3-preview] - 2018-12-17 ### This is the first release of the *Unity Multiplayer HLAPI \*. Initial release of the Unity Multiplayer HLAPI (or UNet HLAPI) moved into a package. This will work with Unity 2019.1.0a12 and onwards. This was previously an extension DLL but the layout has been moved from the extension style to a package format. Also all parts which existed in the Unity engine (native code) have been moved out and utilize public API instead. Mostly this involved - Update bump is now created with a hidden game object, instead of registering in the player loop internally - Domain reloads are detected with public APIs - Weaver invocation (used for code generation) registers with the compiliation pipeline API and receives callbacks every time compilation finishes so it can parse the DLLs. - Profiler panel functionality was made possible by making some internal APIs puplic for now. Also, some runtime tests have been moved to the package as playmode tests.