using NUnit.Framework; using UnityEngine.Networking; #pragma warning disable 618 public class NoAuthSpawnableObject : NetworkBehaviour { // this object is spawned without client Authority, then set public override void OnStartClient() { Assert.IsFalse(hasAuthority); } public override void OnStartAuthority() { Assert.IsTrue(hasAuthority); } public override void OnStopAuthority() { Assert.IsFalse(hasAuthority); AuthorityOnSpawnedObjectsIsCorrect.isTestDone = true; } } #pragma warning restore 618