using System.Collections.Generic; using UnityEngine.Networking; #pragma warning disable 618 public class PlayerCallbacksOrderOnTheHostScript : NetworkBehaviour { public List actualListOfCallbacks = new List(); public bool isDone = false; public void Start() { actualListOfCallbacks.Add("Start"); } public override void OnStartServer() { actualListOfCallbacks.Add("OnStartServer"); } public override void OnStartClient() { actualListOfCallbacks.Add("OnStartClient"); } public override void OnStartLocalPlayer() { actualListOfCallbacks.Add("OnStartLocalPlayer"); } public override void OnStartAuthority() { actualListOfCallbacks.Add("OnStartAuthority"); } public override bool OnRebuildObservers(HashSet observers, bool initialize) { actualListOfCallbacks.Add("OnRebuildObservers"); return false; } public override void OnSetLocalVisibility(bool vis) { actualListOfCallbacks.Add("OnSetLocalVisibility"); isDone = true; } } #pragma warning restore 618