using UnityEngine.Networking; #pragma warning disable 618 public class UnetPlayerWithGetCurrentRTTCallScript : NetworkBehaviour { public bool isDone; public void Start() { byte error; if (isServer) { NetworkTransport.GetCurrentRTT(NetworkServer.serverHostId, connectionToClient.connectionId, out error); if ((NetworkError)error != NetworkError.Ok) isDone = true; } } } #pragma warning restore 618