{ "name": "Unity.IAP.Purchasing.RunTimeTests", "references": [ ], "optionalUnityReferences": [ "TestAssemblies" ], "includePlatforms": [], "excludePlatforms": [ "Android", "iOS", "LinuxStandalone64", "macOSStandalone", "Nintendo3DS", "PS4", "PSVita", "Switch", "tvOS", "WSA", "WebGL", "WindowsStandalone32", "WindowsStandalone64", "XboxOne" ], "allowUnsafeCode": false }