//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
using HTC.UnityPlugin.Utility;
using HTC.UnityPlugin.VRModuleManagement;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace HTC.UnityPlugin.Vive
{
///
/// To provide static APIs to retrieve controller's button status
///
[DisallowMultipleComponent]
public partial class ViveInput : SingletonBehaviour
{
#region origin
///
/// Returns true while the button on the controller identified by role is held down
///
public static bool GetPress(HandRole role, ControllerButton button)
{
return GetPressEx(role, button);
}
public static ulong GetPress(HandRole role, bool usePrevState = false)
{
return usePrevState ? GetState(role).PreviousButtonPressed : GetState(role).CurrentButtonPressed;
}
///
/// Returns true during the frame the user pressed down the button on the controller identified by role
///
public static bool GetPressDown(HandRole role, ControllerButton button)
{
return GetPressDownEx(role, button);
}
///
/// Returns true during the frame the user releases the button on the controller identified by role
///
public static bool GetPressUp(HandRole role, ControllerButton button)
{
return GetPressUpEx(role, button);
}
///
/// Returns time of the last frame that user pressed down the button on the controller identified by role
///
public static float LastPressDownTime(HandRole role, ControllerButton button)
{
return LastPressDownTimeEx(role, button);
}
///
/// Return amount of clicks in a row for the button on the controller identified by role
/// Set ViveInput.clickInterval to configure click interval
///
public static int ClickCount(HandRole role, ControllerButton button)
{
return ClickCountEx(role, button);
}
public static float GetAxis(HandRole role, ControllerAxis axis, bool usePrevState = false)
{
return GetAxisEx(role, axis, usePrevState);
}
///
/// Returns raw analog value of the trigger button on the controller identified by role
///
public static float GetTriggerValue(HandRole role, bool usePrevState = false)
{
return GetTriggerValueEx(role, usePrevState);
}
///
/// Returns raw analog value of the touch pad on the controller identified by role
///
public static Vector2 GetPadAxis(HandRole role, bool usePrevState = false)
{
return GetPadAxisEx(role, usePrevState);
}
///
/// Returns raw analog value of the touch pad on the controller identified by role if pressed,
/// otherwise, returns Vector2.zero
///
public static Vector2 GetPadPressAxis(HandRole role)
{
return GetPadPressAxisEx(role);
}
///
/// Returns raw analog value of the touch pad on the controller identified by role if touched,
/// otherwise, returns Vector2.zero
///
public static Vector2 GetPadTouchAxis(HandRole role)
{
return GetPadTouchAxisEx(role);
}
public static Vector2 GetPadPressVector(HandRole role)
{
return GetPadPressVectorEx(role);
}
public static Vector2 GetPadTouchVector(HandRole role)
{
return GetPadTouchVectorEx(role);
}
public static Vector2 GetPadPressDelta(HandRole role)
{
return GetPadPressDeltaEx(role);
}
public static Vector2 GetPadTouchDelta(HandRole role)
{
return GetPadTouchDeltaEx(role);
}
public static Vector2 GetScrollDelta(HandRole role, ScrollType scrollType, Vector2 scale, ControllerAxis xAxis = ControllerAxis.PadX, ControllerAxis yAxis = ControllerAxis.PadY)
{
return GetScrollDeltaEx(role, scrollType, scale, xAxis, yAxis);
}
///
/// Add press handler for the button on the controller identified by role
///
public static void AddPress(HandRole role, ControllerButton button, Action callback)
{
AddListenerEx(role, button, ButtonEventType.Press, callback);
}
///
/// Add press down handler for the button on the controller identified by role
///
public static void AddPressDown(HandRole role, ControllerButton button, Action callback)
{
AddListenerEx(role, button, ButtonEventType.Down, callback);
}
///
/// Add press up handler for the button on the controller identified by role
///
public static void AddPressUp(HandRole role, ControllerButton button, Action callback)
{
AddListenerEx(role, button, ButtonEventType.Up, callback);
}
///
/// Add click handler for the button on the controller identified by role
/// Use ViveInput.ClickCount to get click count
///
public static void AddClick(HandRole role, ControllerButton button, Action callback)
{
AddListenerEx(role, button, ButtonEventType.Click, callback);
}
///
/// Remove press handler for the button on the controller identified by role
///
public static void RemovePress(HandRole role, ControllerButton button, Action callback)
{
RemoveListenerEx(role, button, ButtonEventType.Press, callback);
}
///
/// Remove press down handler for the button on the controller identified by role
///
public static void RemovePressDown(HandRole role, ControllerButton button, Action callback)
{
RemoveListenerEx(role, button, ButtonEventType.Down, callback);
}
///
/// Remove press up handler for the button on the controller identified by role
///
public static void RemovePressUp(HandRole role, ControllerButton button, Action callback)
{
RemoveListenerEx(role, button, ButtonEventType.Up, callback);
}
///
/// Remove click handler for the button on the controller identified by role
///
public static void RemoveClick(HandRole role, ControllerButton button, Action callback)
{
RemoveListenerEx(role, button, ButtonEventType.Click, callback);
}
///
/// Trigger vibration of the controller identified by role
///
public static void TriggerHapticPulse(HandRole role, ushort durationMicroSec = 500)
{
TriggerHapticPulseEx(role, durationMicroSec);
}
///
/// Trigger vibration of the controller identified by role
///
public static void TriggerHapticVibration(HandRole role, float durationSeconds = 0.01f, float frequency = 85f, float amplitude = 0.125f, float startSecondsFromNow = 0f)
{
TriggerHapticVibrationEx(role, durationSeconds, frequency, amplitude, startSecondsFromNow);
}
#endregion origin
#region general role property
///
/// Returns true while the button on the controller identified by role is held down
///
public static bool GetPress(ViveRoleProperty role, ControllerButton button)
{
return GetPressEx(role.roleType, role.roleValue, button);
}
public static ulong GetPress(ViveRoleProperty role, bool usePrevState = false)
{
return usePrevState ? GetState(role.roleType, role.roleValue).PreviousButtonPressed : GetState(role.roleType, role.roleValue).CurrentButtonPressed;
}
///
/// Returns true during the frame the user pressed down the button on the controller identified by role
///
public static bool GetPressDown(ViveRoleProperty role, ControllerButton button)
{
return GetPressDownEx(role.roleType, role.roleValue, button);
}
///
/// Returns true during the frame the user releases the button on the controller identified by role
///
public static bool GetPressUp(ViveRoleProperty role, ControllerButton button)
{
return GetPressUpEx(role.roleType, role.roleValue, button);
}
///
/// Returns time of the last frame that user pressed down the button on the controller identified by role
///
public static float LastPressDownTime(ViveRoleProperty role, ControllerButton button)
{
return LastPressDownTimeEx(role.roleType, role.roleValue, button);
}
///
/// Return amount of clicks in a row for the button on the controller identified by role
/// Set ViveInput.clickInterval to configure click interval
///
public static int ClickCount(ViveRoleProperty role, ControllerButton button)
{
return ClickCountEx(role.roleType, role.roleValue, button);
}
public static float GetAxis(ViveRoleProperty role, ControllerAxis axis, bool usePrevState = false)
{
return GetAxisEx(role.roleType, role.roleValue, axis, usePrevState);
}
///
/// Returns raw analog value of the trigger button on the controller identified by role
///
public static float GetTriggerValue(ViveRoleProperty role, bool usePrevState = false)
{
return GetTriggerValueEx(role.roleType, role.roleValue, usePrevState);
}
///
/// Returns raw analog value of the touch pad on the controller identified by role
///
public static Vector2 GetPadAxis(ViveRoleProperty role, bool usePrevState = false)
{
return GetPadAxisEx(role.roleType, role.roleValue, usePrevState);
}
///
/// Returns raw analog value of the touch pad on the controller identified by role if pressed,
/// otherwise, returns Vector2.zero
///
public static Vector2 GetPadPressAxis(ViveRoleProperty role)
{
return GetPadPressAxisEx(role.roleType, role.roleValue);
}
///
/// Returns raw analog value of the touch pad on the controller identified by role if touched,
/// otherwise, returns Vector2.zero
///
public static Vector2 GetPadTouchAxis(ViveRoleProperty role)
{
return GetPadTouchAxisEx(role.roleType, role.roleValue);
}
public static Vector2 GetPadPressVector(ViveRoleProperty role)
{
return GetPadPressVectorEx(role.roleType, role.roleValue);
}
public static Vector2 GetPadTouchVector(ViveRoleProperty role)
{
return GetPadTouchVectorEx(role.roleType, role.roleValue);
}
public static Vector2 GetPadPressDelta(ViveRoleProperty role)
{
return GetPadPressDeltaEx(role.roleType, role.roleValue);
}
public static Vector2 GetPadTouchDelta(ViveRoleProperty role)
{
return GetPadTouchDeltaEx(role.roleType, role.roleValue);
}
public static Vector2 GetScrollDelta(ViveRoleProperty role, ScrollType scrollType, Vector2 scale, ControllerAxis xAxis = ControllerAxis.PadX, ControllerAxis yAxis = ControllerAxis.PadY)
{
return GetScrollDeltaEx(role.roleType, role.roleValue, scrollType, scale, xAxis, yAxis);
}
public static void AddListener(ViveRoleProperty role, ControllerButton button, ButtonEventType eventType, Action callback)
{
AddListenerEx(role.roleType, role.roleValue, button, eventType, callback);
}
public static void RemoveListener(ViveRoleProperty role, ControllerButton button, ButtonEventType eventType, Action callback)
{
RemoveListenerEx(role.roleType, role.roleValue, button, eventType, callback);
}
public static void AddListener(ViveRoleProperty role, ControllerButton button, ButtonEventType eventType, RoleValueEventListener callback)
{
AddListenerEx(role.roleType, role.roleValue, button, eventType, callback);
}
public static void RemoveListener(ViveRoleProperty role, ControllerButton button, ButtonEventType eventType, RoleValueEventListener callback)
{
RemoveListenerEx(role.roleType, role.roleValue, button, eventType, callback);
}
///
/// Trigger vibration of the controller identified by role
///
public static void TriggerHapticPulse(ViveRoleProperty role, ushort durationMicroSec = 500)
{
TriggerHapticPulseEx(role.roleType, role.roleValue, durationMicroSec);
}
///
/// Trigger vibration of the controller identified by role
///
public static void TriggerHapticVibration(ViveRoleProperty role, float durationSeconds = 0.01f, float frequency = 85f, float amplitude = 0.125f, float startSecondsFromNow = 0f)
{
TriggerHapticVibrationEx(role.roleType, role.roleValue, durationSeconds, frequency, amplitude, startSecondsFromNow);
}
#endregion
#region extend generic role
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
///
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static bool GetPressEx(TRole role, ControllerButton button)
{
return GetState(role).GetPress(button);
}
public static ulong GetPressEx(TRole role, bool usePrevState = false)
{
return usePrevState ? GetState(role).PreviousButtonPressed : GetState(role).CurrentButtonPressed;
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
///
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static bool GetPressDownEx(TRole role, ControllerButton button)
{
return GetState(role).GetPressDown(button);
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
///
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static bool GetPressUpEx(TRole role, ControllerButton button)
{
return GetState(role).GetPressUp(button);
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
///
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static float LastPressDownTimeEx(TRole role, ControllerButton button)
{
return GetState(role).LastPressDownTime(button);
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
///
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static int ClickCountEx(TRole role, ControllerButton button)
{
return GetState(role).ClickCount(button);
}
public static float GetAxisEx(TRole role, ControllerAxis axis, bool usePrevState = false)
{
return GetState(role).GetAxis(axis, usePrevState);
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
///
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static float GetTriggerValueEx(TRole role, bool usePrevState = false)
{
return GetState(role).GetAxis(ControllerAxis.Trigger, usePrevState);
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
///
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static Vector2 GetPadAxisEx(TRole role, bool usePrevState = false)
{
return GetState(role).GetPadAxis(usePrevState);
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
///
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static Vector2 GetPadPressAxisEx(TRole role)
{
var handState = GetState(role);
return handState.GetPress(ControllerButton.Pad) ? handState.GetPadAxis() : Vector2.zero;
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
///
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static Vector2 GetPadTouchAxisEx(TRole role)
{
var handState = GetState(role);
return handState.GetPress(ControllerButton.PadTouch) ? handState.GetPadAxis() : Vector2.zero;
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
///
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static Vector2 GetPadPressVectorEx(TRole role)
{
return GetState(role).GetPadPressVector();
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
///
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static Vector2 GetPadTouchVectorEx(TRole role)
{
return GetState(role).GetPadTouchVector();
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
///
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static Vector2 GetPadPressDeltaEx(TRole role)
{
var handState = GetState(role);
if (handState.GetPress(ControllerButton.Pad) && !handState.GetPressDown(ControllerButton.Pad))
{
return handState.GetPadAxis() - handState.GetPadAxis(true);
}
return Vector2.zero;
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
///
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static Vector2 GetPadTouchDeltaEx(TRole role)
{
var handState = GetState(role);
if (handState.GetPress(ControllerButton.PadTouch) && !handState.GetPressDown(ControllerButton.PadTouch))
{
return handState.GetPadAxis() - handState.GetPadAxis(true);
}
return Vector2.zero;
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
///
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static Vector2 GetScrollDeltaEx(TRole role, ScrollType scrollType, Vector2 scale, ControllerAxis xAxis = ControllerAxis.PadX, ControllerAxis yAxis = ControllerAxis.PadY)
{
return GetState(role).GetScrollDelta(scrollType, scale, xAxis, yAxis);
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
///
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static void AddListenerEx(TRole role, ControllerButton button, ButtonEventType eventType, Action callback)
{
GetState(role).AddListener(button, callback, eventType);
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
///
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static void RemoveListenerEx(TRole role, ControllerButton button, ButtonEventType eventType, Action callback)
{
GetState(role).RemoveListener(button, callback, eventType);
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
///
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static void AddListenerEx(TRole role, ControllerButton button, ButtonEventType eventType, RoleValueEventListener callback)
{
GetState(role).AddListener(button, callback, eventType);
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
///
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static void RemoveListenerEx(TRole role, ControllerButton button, ButtonEventType eventType, RoleValueEventListener callback)
{
GetState(role).RemoveListener(button, callback, eventType);
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
///
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static void AddListenerEx(TRole role, ControllerButton button, ButtonEventType eventType, RoleEventListener callback)
{
GetState(role).AddListener(button, callback, eventType);
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
///
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static void RemoveListenerEx(TRole role, ControllerButton button, ButtonEventType eventType, RoleEventListener callback)
{
GetState(role).RemoveListener(button, callback, eventType);
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
///
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static void TriggerHapticPulseEx(TRole role, ushort durationMicroSec = 500)
{
VRModule.TriggerViveControllerHaptic(ViveRole.GetDeviceIndexEx(role), durationMicroSec);
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
///
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static void TriggerHapticVibrationEx(TRole role, float durationSeconds = 0.01f, float frequency = 85f, float amplitude = 0.125f, float startSecondsFromNow = 0f)
{
VRModule.TriggerHapticVibration(ViveRole.GetDeviceIndexEx(role), durationSeconds, frequency, amplitude, startSecondsFromNow);
}
#endregion extend generic
#region extend property role type & value
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static bool GetPressEx(Type roleType, int roleValue, ControllerButton button)
{
return GetState(roleType, roleValue).GetPress(button);
}
public static ulong GetPressEx(Type roleType, int roleValue, bool usePrevState = false)
{
return usePrevState ? GetState(roleType, roleValue).PreviousButtonPressed : GetState(roleType, roleValue).CurrentButtonPressed;
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static bool GetPressDownEx(Type roleType, int roleValue, ControllerButton button)
{
return GetState(roleType, roleValue).GetPressDown(button);
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static bool GetPressUpEx(Type roleType, int roleValue, ControllerButton button)
{
return GetState(roleType, roleValue).GetPressUp(button);
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static float LastPressDownTimeEx(Type roleType, int roleValue, ControllerButton button)
{
return GetState(roleType, roleValue).LastPressDownTime(button);
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static int ClickCountEx(Type roleType, int roleValue, ControllerButton button)
{
return GetState(roleType, roleValue).ClickCount(button);
}
public static float GetAxisEx(Type roleType, int roleValue, ControllerAxis axis, bool usePrevState = false)
{
return GetState(roleType, roleValue).GetAxis(axis, usePrevState);
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static float GetTriggerValueEx(Type roleType, int roleValue, bool usePrevState = false)
{
return GetState(roleType, roleValue).GetAxis(ControllerAxis.Trigger, usePrevState);
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static Vector2 GetPadAxisEx(Type roleType, int roleValue, bool usePrevState = false)
{
return GetState(roleType, roleValue).GetPadAxis(usePrevState);
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static Vector2 GetPadPressAxisEx(Type roleType, int roleValue)
{
var handState = GetState(roleType, roleValue);
return handState.GetPress(ControllerButton.Pad) ? handState.GetPadAxis() : Vector2.zero;
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static Vector2 GetPadTouchAxisEx(Type roleType, int roleValue)
{
var handState = GetState(roleType, roleValue);
return handState.GetPress(ControllerButton.PadTouch) ? handState.GetPadAxis() : Vector2.zero;
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static Vector2 GetPadPressVectorEx(Type roleType, int roleValue)
{
return GetState(roleType, roleValue).GetPadPressVector();
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static Vector2 GetPadTouchVectorEx(Type roleType, int roleValue)
{
return GetState(roleType, roleValue).GetPadTouchVector();
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static Vector2 GetPadPressDeltaEx(Type roleType, int roleValue)
{
var handState = GetState(roleType, roleValue);
if (handState.GetPress(ControllerButton.Pad) && !handState.GetPressDown(ControllerButton.Pad))
{
return handState.GetPadAxis() - handState.GetPadAxis(true);
}
return Vector2.zero;
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static Vector2 GetPadTouchDeltaEx(Type roleType, int roleValue)
{
var handState = GetState(roleType, roleValue);
if (handState.GetPress(ControllerButton.PadTouch) && !handState.GetPressDown(ControllerButton.PadTouch))
{
return handState.GetPadAxis() - handState.GetPadAxis(true);
}
return Vector2.zero;
}
public static Vector2 GetScrollDeltaEx(Type roleType, int roleValue, ScrollType scrollType, Vector2 scale, ControllerAxis xAxis = ControllerAxis.PadX, ControllerAxis yAxis = ControllerAxis.PadY)
{
return GetState(roleType, roleValue).GetScrollDelta(scrollType, scale, xAxis, yAxis);
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static void AddListenerEx(Type roleType, int roleValue, ControllerButton button, ButtonEventType eventType, Action callback)
{
GetState(roleType, roleValue).AddListener(button, callback, eventType);
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static void RemoveListenerEx(Type roleType, int roleValue, ControllerButton button, ButtonEventType eventType, Action callback)
{
GetState(roleType, roleValue).RemoveListener(button, callback, eventType);
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static void AddListenerEx(Type roleType, int roleValue, ControllerButton button, ButtonEventType eventType, RoleValueEventListener callback)
{
GetState(roleType, roleValue).AddListener(button, callback, eventType);
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static void RemoveListenerEx(Type roleType, int roleValue, ControllerButton button, ButtonEventType eventType, RoleValueEventListener callback)
{
GetState(roleType, roleValue).RemoveListener(button, callback, eventType);
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static void TriggerHapticPulseEx(Type roleType, int roleValue, ushort durationMicroSec = 500)
{
VRModule.TriggerViveControllerHaptic(ViveRole.GetDeviceIndexEx(roleType, roleValue), durationMicroSec);
}
///
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
///
public static void TriggerHapticVibrationEx(Type roleType, int roleValue, float durationSeconds = 0.01f, float frequency = 85f, float amplitude = 0.125f, float startSecondsFromNow = 0f)
{
VRModule.TriggerHapticVibration(ViveRole.GetDeviceIndexEx(roleType, roleValue), durationSeconds, frequency, amplitude, startSecondsFromNow);
}
#endregion extend general
}
}