using System.Collections; using System.Collections.Generic; using UnityEngine; public class BtnTrigger : MonoBehaviour { public AudioSource Aud_Btn; public Animator Ani_1, Ani_2; public string ParameterName; public int ParameterValue; float dTime; void OnTriggerEnter() { if (Time.time - dTime > 2) { dTime = Time.time; Aud_Btn.Play(); if (Ani_1 != null) Ani_1.SetInteger(ParameterName, ParameterValue); if (Ani_2 != null) Ani_2.SetInteger(ParameterName, ParameterValue); } } }