using System.Collections; using System.Collections.Generic; using UnityEngine; public class LightRun : MonoBehaviour { public Material Mat; Vector2 V2 = Vector2.zero; public float dValue = 0.02f; void Start() { } // Update is called once per frame void Update() { V2.x += dValue; if (dValue > 0) { if (V2.x > 10) { V2.x = 0; } } //else //{ // if (V2.x < -10) // { // V2.x = 0; // if (ifTurn) // dValue = -dValue; // } //} if (Mat != null) Mat.SetTextureOffset("_MainTex", V2); } }