using UnityEngine; namespace Common { public class RightHandButton : MonoBehaviour { private void Awake() { InputEvent.Instance.onRightAXButtonUp += LeftAXButtonUp; InputEvent.Instance.onRightAXButtonEnter += LeftAXButtonEnter; InputEvent.Instance.onRightAXButtonDown += LeftAXButtonDown; } void LeftAXButtonDown() { print("左手柄A键按下中···"); } void LeftAXButtonEnter() { print("按下左手柄A键"); } void LeftAXButtonUp() { print("抬起左手柄A键"); } } }