TaiZhouCangChu_VRanime/Assets/动画/Morder/shader01.shader

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Shader "htc/vr/DecalWithTransparency"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_Transparency ("Transparency", Range(0,1)) = 0.5
}
SubShader
{
Tags { "RenderType"="Transparent" "Queue"="Transparent" }
LOD 100
Blend SrcAlpha OneMinusSrcAlpha
ZWrite Off
AlphaTest Greater 0.5
Cull Off
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
float _Transparency;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}
fixed4 frag (v2f i) : SV_Target
{
fixed4 col = tex2D(_MainTex, i.uv);
col.a *= _Transparency;
return col;
}
ENDCG
}
}
FallBack "Diffuse"
}