TaiZhouCangChu_VRanime/Assets/动画/Scripts/ReplayParticleSystems.cs

19 lines
513 B
C#

using UnityEngine;
public class ReplayParticleSystems : MonoBehaviour
{
// 调用这个方法来重新播放所有子物体上的粒子系统
public void ReplayAllParticleSystems()
{
foreach (Transform child in transform)
{
ParticleSystem particleSystem = child.GetComponent<ParticleSystem>();
if (particleSystem != null)
{
particleSystem.Stop(); // 停止粒子系统
particleSystem.Play(); // 重新播放粒子系统
}
}
}
}