TaiZhouCangChu_VRanime/Assets/FGC/Scripts/FGC_addItem.cs

47 lines
1.2 KiB
C#

using UnityEngine;
using System.Collections;
public class FGC_addItem : MonoBehaviour {
//public static FGC_addItem instance;
// gear, cloth etc. with SkinnedMeschRendered you want to add to this gameObject with bones
public GameObject addItem1=null;
public GameObject addItem2=null;
void Start () {
if (addItem1!=null) {
AddNewItem(addItem1);
}
else {
Debug.Log("FGC_addItem Script. No Item1 found.");
}
if (addItem2!=null) {
AddNewItem(addItem2);
}
else {
Debug.Log("FGC_addItem Script. No Item2 found.");
}
}
private void AddNewItem(GameObject item)
{
// find SkinnedMeschRendered on this gameObject
var existingItem = GetComponentInChildren<SkinnedMeshRenderer>();
var newObj = Instantiate<GameObject>(item);
foreach(var r in newObj.GetComponentsInChildren<SkinnedMeshRenderer>())
{
// move the SkinnedMeshRenderer object from instantiated item to this object
// and change its rootBone and bones properties
r.transform.parent = transform;
//r.transform.name = item.name; //se eliminato mostra i nomi di sub-item
r.rootBone = existingItem.rootBone;
r.bones = existingItem.bones;
}
Destroy(newObj);
}
}