TaiZhouCangChu_VRanime/Assets/HTC.UnityPlugin/HTC.ViveInputUtility.asmdef

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{
"name": "HTC.ViveInputUtility",
"references": [
"Unity.XR.Management",
"SteamVR",
"Oculus.Avatar",
"Oculus.VR",
"Oculus.Platform",
"UnityEngine.SpatialTracking",
"Unity.XR.OpenVR",
"Wave.Essence",
"Wave.Native",
"Controller",
"Hand",
"HTC.ViveHandTracking",
"Wave.Essence.Controller.Model",
"Unity.InputSystem",
"Unity.XR.OpenXR",
"Wave.XRSDK"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}