TaiZhouCangChu_VRanime/Assets/HTC.UnityPlugin/Pointer3D/ExecutePointer3DEvents.cs

21 lines
899 B
C#

//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
using UnityEngine.EventSystems;
namespace HTC.UnityPlugin.Pointer3D
{
public static class ExecutePointer3DEvents
{
public static readonly ExecuteEvents.EventFunction<IPointer3DPressEnterHandler> PressEnterHandler = Execute;
private static void Execute(IPointer3DPressEnterHandler handler, BaseEventData eventData)
{
handler.OnPointer3DPressEnter(ExecuteEvents.ValidateEventData<Pointer3DEventData>(eventData));
}
public static readonly ExecuteEvents.EventFunction<IPointer3DPressExitHandler> PressExitHandler = Execute;
private static void Execute(IPointer3DPressExitHandler handler, BaseEventData eventData)
{
handler.OnPointer3DPressExit(ExecuteEvents.ValidateEventData<Pointer3DEventData>(eventData));
}
}
}