36 lines
1.4 KiB
C#
36 lines
1.4 KiB
C#
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace HTC.UnityPlugin.Pointer3D
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{
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public class Physics2DRaycastMethod : PhysicsRaycastMethod
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{
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private static readonly RaycastHit2D[] hits = new RaycastHit2D[64];
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public override void Raycast(Ray ray, float distance, List<RaycastResult> raycastResults)
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{
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var hitCount = Physics2D.GetRayIntersectionNonAlloc(ray, hits, distance, RaycastMask);
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for (int i = 0; i < hitCount; ++i)
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{
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var sr = hits[i].collider.gameObject.GetComponent<SpriteRenderer>();
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raycastResults.Add(new RaycastResult
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{
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gameObject = hits[i].collider.gameObject,
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module = raycaster,
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distance = Vector3.Distance(ray.origin, hits[i].transform.position),
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worldPosition = hits[i].point,
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worldNormal = hits[i].normal,
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screenPosition = Pointer3DInputModule.ScreenCenterPoint,
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index = raycastResults.Count,
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sortingLayer = sr != null ? sr.sortingLayerID : 0,
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sortingOrder = sr != null ? sr.sortingOrder : 0
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});
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}
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}
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}
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} |