51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace HTC.UnityPlugin.Pointer3D
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{
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public class PhysicsRaycastMethod : BaseRaycastMethod
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{
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public enum MaskTypeEnum
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{
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Inclusive,
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Exclusive,
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}
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private static readonly RaycastHit[] hits = new RaycastHit[64];
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public MaskTypeEnum maskType;
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public LayerMask mask;
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public int RaycastMask { get { return maskType == MaskTypeEnum.Inclusive ? (int)mask : ~mask; } }
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#if UNITY_EDITOR
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protected virtual void Reset()
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{
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maskType = MaskTypeEnum.Exclusive;
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mask = LayerMask.GetMask("Ignore Raycast");
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}
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#endif
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public override void Raycast(Ray ray, float distance, List<RaycastResult> raycastResults)
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{
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var hitCount = Physics.RaycastNonAlloc(ray, hits, distance, RaycastMask);
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for (int i = 0; i < hitCount; ++i)
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{
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raycastResults.Add(new RaycastResult
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{
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gameObject = hits[i].collider.gameObject,
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module = raycaster,
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distance = hits[i].distance,
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worldPosition = hits[i].point,
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worldNormal = hits[i].normal,
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screenPosition = Pointer3DInputModule.ScreenCenterPoint,
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index = raycastResults.Count,
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sortingLayer = 0,
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sortingOrder = 0
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});
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}
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}
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}
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} |