70 lines
2.6 KiB
C#
70 lines
2.6 KiB
C#
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace HTC.UnityPlugin.Pointer3D
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{
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public class StandaloneEventData : Pointer3DEventData
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{
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public enum StandaloneButton
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{
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Fire1,
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Fire2,
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Fire3,
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MouseLeft,
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MouseMiddle,
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MouseRight,
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}
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public readonly StandaloneButton standaloneButton;
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public StandaloneEventData(Pointer3DRaycaster ownerRaycaster, EventSystem eventSystem, StandaloneButton sbtn, InputButton ibtn) : base(ownerRaycaster, eventSystem)
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{
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standaloneButton = sbtn;
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button = ibtn;
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}
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public override bool GetPress()
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{
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switch (standaloneButton)
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{
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case StandaloneButton.Fire1: return Input.GetButton("Fire1");
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case StandaloneButton.Fire2: return Input.GetButton("Fire2");
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case StandaloneButton.Fire3: return Input.GetButton("Fire3");
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case StandaloneButton.MouseLeft: return Input.GetMouseButton(0);
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case StandaloneButton.MouseRight: return Input.GetMouseButton(1);
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case StandaloneButton.MouseMiddle: return Input.GetMouseButton(2);
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}
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return false;
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}
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public override bool GetPressDown()
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{
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switch (standaloneButton)
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{
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case StandaloneButton.Fire1: return Input.GetButtonDown("Fire1");
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case StandaloneButton.Fire2: return Input.GetButtonDown("Fire2");
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case StandaloneButton.Fire3: return Input.GetButtonDown("Fire3");
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case StandaloneButton.MouseLeft: return Input.GetMouseButtonDown(0);
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case StandaloneButton.MouseRight: return Input.GetMouseButtonDown(1);
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case StandaloneButton.MouseMiddle: return Input.GetMouseButtonDown(2);
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}
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return false;
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}
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public override bool GetPressUp()
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{
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switch (standaloneButton)
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{
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case StandaloneButton.Fire1: return Input.GetButtonUp("Fire1");
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case StandaloneButton.Fire2: return Input.GetButtonUp("Fire2");
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case StandaloneButton.Fire3: return Input.GetButtonUp("Fire3");
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case StandaloneButton.MouseLeft: return Input.GetMouseButtonUp(0);
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case StandaloneButton.MouseRight: return Input.GetMouseButtonUp(1);
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case StandaloneButton.MouseMiddle: return Input.GetMouseButtonUp(2);
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}
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return false;
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}
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}
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} |