TaiZhouCangChu_VRanime/Assets/HTC.UnityPlugin/Pointer3D/StandaloneRaycaster/StandaloneRaycaster.cs

27 lines
1.5 KiB
C#

//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
using UnityEngine;
using UnityEngine.EventSystems;
namespace HTC.UnityPlugin.Pointer3D
{
[AddComponentMenu("VIU/UI Pointer/Standalone Raycaster (Standalone Input)", 5)]
public class StandaloneRaycaster : Pointer3DRaycaster
{
protected override void Start()
{
base.Start();
buttonEventDataList.Add(new StandaloneEventData(this, EventSystem.current, StandaloneEventData.StandaloneButton.Fire1, PointerEventData.InputButton.Left));
buttonEventDataList.Add(new StandaloneEventData(this, EventSystem.current, StandaloneEventData.StandaloneButton.Fire2, PointerEventData.InputButton.Middle));
buttonEventDataList.Add(new StandaloneEventData(this, EventSystem.current, StandaloneEventData.StandaloneButton.Fire3, PointerEventData.InputButton.Right));
buttonEventDataList.Add(new StandaloneEventData(this, EventSystem.current, StandaloneEventData.StandaloneButton.MouseLeft, PointerEventData.InputButton.Left));
buttonEventDataList.Add(new StandaloneEventData(this, EventSystem.current, StandaloneEventData.StandaloneButton.MouseMiddle, PointerEventData.InputButton.Middle));
buttonEventDataList.Add(new StandaloneEventData(this, EventSystem.current, StandaloneEventData.StandaloneButton.MouseRight, PointerEventData.InputButton.Right));
}
public override Vector2 GetScrollDelta()
{
return Input.mouseScrollDelta;
}
}
}