195 lines
7.4 KiB
C#
195 lines
7.4 KiB
C#
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
|
|
|
|
using HTC.UnityPlugin.ColliderEvent;
|
|
using UnityEngine;
|
|
|
|
namespace HTC.UnityPlugin.Vive
|
|
{
|
|
public static class ViveColliderEventDataExtension
|
|
{
|
|
public static bool IsViveButton(this ColliderButtonEventData eventData, HandRole hand)
|
|
{
|
|
if (eventData == null) { return false; }
|
|
|
|
if (!(eventData is ViveColliderButtonEventData)) { return false; }
|
|
|
|
return (eventData as ViveColliderButtonEventData).viveRole.IsRole(hand);
|
|
}
|
|
|
|
public static bool IsViveButtonEx<TRole>(this ColliderButtonEventData eventData, TRole role)
|
|
{
|
|
if (eventData == null) { return false; }
|
|
|
|
if (!(eventData is ViveColliderButtonEventData)) { return false; }
|
|
|
|
return (eventData as ViveColliderButtonEventData).viveRole.IsRole(role);
|
|
}
|
|
|
|
public static bool IsViveButton(this ColliderButtonEventData eventData, ControllerButton button)
|
|
{
|
|
if (eventData == null) { return false; }
|
|
|
|
if (!(eventData is ViveColliderButtonEventData)) { return false; }
|
|
|
|
return (eventData as ViveColliderButtonEventData).viveButton == button;
|
|
}
|
|
|
|
public static bool IsViveButton(this ColliderButtonEventData eventData, HandRole hand, ControllerButton button)
|
|
{
|
|
if (eventData == null) { return false; }
|
|
|
|
if (!(eventData is ViveColliderButtonEventData)) { return false; }
|
|
|
|
var viveEvent = eventData as ViveColliderButtonEventData;
|
|
return viveEvent.viveRole.IsRole(hand) && viveEvent.viveButton == button;
|
|
}
|
|
|
|
public static bool IsViveButtonEx<TRole>(this ColliderButtonEventData eventData, TRole role, ControllerButton button)
|
|
{
|
|
if (eventData == null) { return false; }
|
|
|
|
if (!(eventData is ViveColliderButtonEventData)) { return false; }
|
|
|
|
var viveEvent = eventData as ViveColliderButtonEventData;
|
|
return viveEvent.viveRole.IsRole(role) && viveEvent.viveButton == button;
|
|
}
|
|
|
|
public static bool TryGetViveButtonEventData(this ColliderButtonEventData eventData, out ViveColliderButtonEventData viveEventData)
|
|
{
|
|
viveEventData = null;
|
|
|
|
if (eventData == null) { return false; }
|
|
|
|
if (!(eventData is ViveColliderButtonEventData)) { return false; }
|
|
|
|
viveEventData = eventData as ViveColliderButtonEventData;
|
|
return true;
|
|
}
|
|
|
|
public static bool IsViveTriggerAxis(this ColliderAxisEventData eventData)
|
|
{
|
|
if (eventData == null) { return false; }
|
|
|
|
return eventData is ViveColliderTriggerAxisEventData;
|
|
}
|
|
|
|
public static bool IsViveTriggerAxis(this ColliderAxisEventData eventData, HandRole hand)
|
|
{
|
|
if (eventData == null) { return false; }
|
|
|
|
if (!(eventData is ViveColliderTriggerAxisEventData)) { return false; }
|
|
|
|
return (eventData as ViveColliderTriggerAxisEventData).viveRole.IsRole(hand);
|
|
}
|
|
|
|
public static bool IsViveTriggerAxisEx<TRole>(this ColliderAxisEventData eventData, TRole role)
|
|
{
|
|
if (eventData == null) { return false; }
|
|
|
|
if (!(eventData is ViveColliderTriggerAxisEventData)) { return false; }
|
|
|
|
return (eventData as ViveColliderTriggerAxisEventData).viveRole.IsRole(role);
|
|
}
|
|
|
|
public static bool TryGetViveTriggerAxisEventData(this ColliderAxisEventData eventData, out ViveColliderTriggerAxisEventData viveEventData)
|
|
{
|
|
viveEventData = null;
|
|
|
|
if (eventData == null) { return false; }
|
|
|
|
if (!(eventData is ViveColliderTriggerAxisEventData)) { return false; }
|
|
|
|
viveEventData = eventData as ViveColliderTriggerAxisEventData;
|
|
return true;
|
|
}
|
|
|
|
public static bool IsVivePadAxis(this ColliderAxisEventData eventData)
|
|
{
|
|
if (eventData == null) { return false; }
|
|
|
|
return eventData is ViveColliderPadAxisEventData;
|
|
}
|
|
|
|
public static bool IsVivePadAxis(this ColliderAxisEventData eventData, HandRole hand)
|
|
{
|
|
if (eventData == null) { return false; }
|
|
|
|
if (!(eventData is ViveColliderPadAxisEventData)) { return false; }
|
|
|
|
return (eventData as ViveColliderTriggerAxisEventData).viveRole.IsRole(hand);
|
|
}
|
|
|
|
public static bool IsVivePadAxisEx<TRole>(this ColliderAxisEventData eventData, TRole role)
|
|
{
|
|
if (eventData == null) { return false; }
|
|
|
|
if (!(eventData is ViveColliderPadAxisEventData)) { return false; }
|
|
|
|
return (eventData as ViveColliderTriggerAxisEventData).viveRole.IsRole(role);
|
|
}
|
|
|
|
public static bool TryGetVivePadAxisEventData(this ColliderAxisEventData eventData, out ViveColliderPadAxisEventData viveEventData)
|
|
{
|
|
viveEventData = null;
|
|
|
|
if (eventData == null) { return false; }
|
|
|
|
if (!(eventData is ViveColliderPadAxisEventData)) { return false; }
|
|
|
|
viveEventData = eventData as ViveColliderPadAxisEventData;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
public class ViveColliderButtonEventData : ColliderButtonEventData
|
|
{
|
|
public ViveColliderEventCaster viveEventCaster { get; private set; }
|
|
public ControllerButton viveButton { get; private set; }
|
|
|
|
public ViveRoleProperty viveRole { get { return viveEventCaster.viveRole; } }
|
|
|
|
public ViveColliderButtonEventData(ViveColliderEventCaster eventCaster, ControllerButton viveButton, InputButton button) : base(eventCaster, button)
|
|
{
|
|
this.viveEventCaster = eventCaster;
|
|
this.viveButton = viveButton;
|
|
}
|
|
|
|
public override bool GetPress() { return ViveInput.GetPressEx(viveRole.roleType, viveRole.roleValue, viveButton); }
|
|
|
|
public override bool GetPressDown() { return ViveInput.GetPressDownEx(viveRole.roleType, viveRole.roleValue, viveButton); }
|
|
|
|
public override bool GetPressUp() { return ViveInput.GetPressUpEx(viveRole.roleType, viveRole.roleValue, viveButton); }
|
|
}
|
|
|
|
public class ViveColliderTriggerAxisEventData : ColliderAxisEventData
|
|
{
|
|
public ViveColliderEventCaster viveEventCaster { get; private set; }
|
|
public ViveRoleProperty viveRole { get { return viveEventCaster.viveRole; } }
|
|
|
|
public ViveColliderTriggerAxisEventData(ViveColliderEventCaster eventCaster) : base(eventCaster, Dim.D1, InputAxis.Trigger1D)
|
|
{
|
|
viveEventCaster = eventCaster;
|
|
}
|
|
|
|
public override Vector4 GetDelta()
|
|
{
|
|
return new Vector4(ViveInput.GetTriggerValueEx(viveRole.roleType, viveRole.roleValue, false) - ViveInput.GetTriggerValueEx(viveRole.roleType, viveRole.roleValue, true), 0f);
|
|
}
|
|
}
|
|
|
|
public class ViveColliderPadAxisEventData : ColliderAxisEventData
|
|
{
|
|
public ViveColliderEventCaster viveEventCaster { get; private set; }
|
|
public ViveRoleProperty viveRole { get { return viveEventCaster.viveRole; } }
|
|
|
|
public ViveColliderPadAxisEventData(ViveColliderEventCaster eventCaster) : base(eventCaster, Dim.D2, InputAxis.Scroll2D)
|
|
{
|
|
viveEventCaster = eventCaster;
|
|
}
|
|
|
|
public override Vector4 GetDelta()
|
|
{
|
|
return ViveInput.GetScrollDelta(viveRole, viveEventCaster.scrollType, viveEventCaster.scrollDeltaScale);
|
|
}
|
|
}
|
|
} |