TaiZhouCangChu_VRanime/Assets/Script/Exper/LightRun.cs

40 lines
738 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LightRun : MonoBehaviour
{
public Material Mat;
Vector2 V2 = Vector2.zero;
public float dValue = 0.02f;
void Start()
{
}
// Update is called once per frame
void Update()
{
V2.x += dValue;
if (dValue > 0)
{
if (V2.x > 10)
{
V2.x = 0;
}
}
//else
//{
// if (V2.x < -10)
// {
// V2.x = 0;
// if (ifTurn)
// dValue = -dValue;
// }
//}
if (Mat != null)
Mat.SetTextureOffset("_MainTex", V2);
}
}