30 lines
725 B
C#
30 lines
725 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UI;
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public class Back : MonoBehaviour
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{
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void Start()
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{
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this.GetComponent<Button>().onClick.AddListener(delegate
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{
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PlayAnim();
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});
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}
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async void PlayAnim()
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{
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AnimManager.instance.animUI.SetActive(true);
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AnimManager.instance.animUI.GetComponent<Animator>().Play("Close");
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await Task.Delay(TimeSpan.FromSeconds(1));
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AnimManager.instance.animUI.GetComponent<Animator>().Play("Open");
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await Task.Delay(TimeSpan.FromSeconds(1));
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AnimManager.instance.animUI.SetActive(false);
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}
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}
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