26 lines
561 B
C#
26 lines
561 B
C#
using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Net.Sockets;
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namespace UnityEngine.Networking
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{
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internal static class DotNetCompatibility
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{
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internal static string GetMethodName(this Delegate func)
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{
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return func.Method.Name;
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}
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internal static Type GetBaseType(this Type type)
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{
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return type.BaseType;
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}
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internal static string GetErrorCode(this SocketException e)
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{
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return e.ErrorCode.ToString();
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}
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}
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}
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