26 lines
846 B
C#
26 lines
846 B
C#
using System;
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using UnityEngine;
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namespace UnityEngine.Networking
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{
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/// <summary>
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/// This component is used to make a gameObject a starting position for spawning player objects in multiplayer games.
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/// <para>This object's transform will be automatically registered and unregistered with the NetworkManager as a starting position.</para>
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/// </summary>
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[DisallowMultipleComponent]
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[AddComponentMenu("Network/NetworkStartPosition")]
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[Obsolete("The high level API classes are deprecated and will be removed in the future.")]
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public class NetworkStartPosition : MonoBehaviour
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{
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public void Awake()
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{
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NetworkManager.RegisterStartPosition(transform);
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}
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public void OnDestroy()
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{
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NetworkManager.UnRegisterStartPosition(transform);
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}
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}
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}
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