TaiZhouCangChu_VRanime/Library/PackageCache/com.unity.xr.legacyinputhel.../Runtime/TrackedPoseDriver/AssemblyInfo.cs

6 lines
149 B
C#

using System.Runtime.CompilerServices;
using UnityEngine;
// ADD_NEW_PLATFORM_HERE
[assembly: InternalsVisibleTo("UnityEditor.XR.SpatialTracking")]