47 lines
1.9 KiB
C#
47 lines
1.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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#if ENABLE_VR || ENABLE_AR
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using UnityEngine.XR;
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using UnityEngine.SpatialTracking;
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namespace UnityEngine.Experimental.XR.Interaction
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{
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/// <summary>
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/// The BasePoseProvider type is used as the base interface for all "Pose Providers"
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/// Implementing this abstract class will allow the Pose Provider to be linked to a Tracked Pose Driver.
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/// </summary>
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[Serializable]
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public abstract class BasePoseProvider : MonoBehaviour
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{
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/// <summary> Gets the Pose value from the Pose Provider. returns NoData as this is a default implementation. Specializations will return the correct bitflags relating to the Pose data they are returning</summary>
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public virtual PoseDataFlags GetPoseFromProvider(out Pose output)
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{
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// disabling the obsolete warning/error here so that no error is generated by the use of this function.
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#pragma warning disable 618,619
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if(TryGetPoseFromProvider(out output))
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{
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return PoseDataFlags.Position | PoseDataFlags.Rotation;
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}
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#pragma warning restore 618,619
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return PoseDataFlags.NoData;
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}
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/// <summary>
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/// This function is provided for backwards compatibiltiy with the BasePoseProvider found in com.untiy.xr.legacyinputhelpers v1.3.X
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/// Please do not implement this function, instead use the new API via GetPoseFromProvider
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/// </summary>
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[System.Obsolete("This function is provided for backwards compatibiltiy with the BasePoseProvider found in com.untiy.xr.legacyinputhelpers v1.3.X Please do not implement this function, instead use the new API via GetPoseFromProvider",false)]
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public virtual bool TryGetPoseFromProvider(out Pose output)
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{
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output = Pose.identity;
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return false;
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}
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}
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}
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#endif
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