86 lines
3.6 KiB
JSON
86 lines
3.6 KiB
JSON
{
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"name": "com.htc.upm.vive-input-utility",
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"version": "1.18.3",
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"displayName": "VIVE Input Utility",
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"description": "The VIVE Input Utility (VIU) is a toolkit for developing VR experiences in Unity, especially with the VIVE/VIVE Pro but also targeting many platforms from a common code base including Oculus Rift, Rift S Go, Quest, Google Daydream, VIVE Wave SDK (e.g. VIVE Focus standalone) and additional VR platforms as supported by Unity such as Microsoft's 'Mixed Reality' VR headsets and more.\n\nCompatible with SteamVR 2.4.0+ and Oculus Integration 16.0+.\n\nView license:\nhttps://github.com/ViveSoftware/ViveInputUtility-Unity/blob/develop/LICENSE.md",
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"keywords": [
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"HTC",
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"VR",
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"Input",
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"VIVE",
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"Oculus",
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"WaveVR",
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"Daydream",
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"OpenVR",
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"Microsoft Mixed Reality"
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],
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"author": {
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"name": "HTC Corporation",
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"email": "vivesoftware@htc.com",
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"url": "https://www.htc.com"
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},
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"homepage": "https://github.com/ViveSoftware/ViveInputUtility-Unity",
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"repository": {
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"type": "git",
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"url": "https://github.com/ViveSoftware/ViveInputUtility-Unity.git"
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},
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"documentationUrl": "https://github.com/ViveSoftware/ViveInputUtility-Unity/wiki",
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"samples": [
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{
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"displayName": "0. Tutorial",
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"description": "This example shows how to build up the basic environment that can interact with Unity built-in UI component.",
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"path": "ViveInputUtility/Examples/0.Tutorial"
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},
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{
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"displayName": "1. UGUI",
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"description": "This example extends from 0.Tutorial example to introduce more UI components and developers also can re-use UGUI components from their previous projects to work with Vive Input Utility seamlessly.",
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"path": "ViveInputUtility/Examples/1.UGUI"
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},
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{
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"displayName": "2. 2D DragDrop",
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"description": "This example introduces drag and drop action with scripts. Developers can use Vive Controllers to drag and drop game objects in this scene.",
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"path": "ViveInputUtility/Examples/2.2DDragDrop"
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},
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{
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"displayName": "3. 3D Drag",
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"description": "",
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"path": "ViveInputUtility/Examples/3.3DDrag"
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},
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{
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"displayName": "4. Teleport",
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"description": "This example introduces teleport in 3D space. Developers can use Trackpad to teleport in this scene.",
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"path": "ViveInputUtility/Examples/4.Teleport"
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},
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{
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"displayName": "5. Collider Event",
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"description": "This example introduces various types of collider events and using Rigidbody script to allow developers to apply forces to the object and control it in a physically realistic way.",
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"path": "ViveInputUtility/Examples/5.ColliderEvent"
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},
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{
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"displayName": "6. Controller Manager Sample",
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"description": "This example introduces various ways of controller interactions.",
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"path": "ViveInputUtility/Examples/6.ControllerManagerSample"
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},
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{
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"displayName": "7. Role Binding Example",
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"description": "",
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"path": "ViveInputUtility/Examples/7.RoleBindingExample"
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},
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{
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"displayName": "8. Near-Field Hand Interaction",
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"description": "Demonstration of near-field hand interaction.",
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"path": "ViveInputUtility/Examples/8.NearFieldHandInteraction"
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},
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{
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"displayName": "9. Tracked Hand UGUI Interaction",
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"description": "Demonstration of UGUI hand interaction.",
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"path": "ViveInputUtility/Examples/9.TrackedHandUGUIInteraction"
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},
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{
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"displayName": "10. Controller Tooltips",
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"description": "",
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"path": "ViveInputUtility/Examples/10.ControllerTooltips"
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}
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],
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"unity": "2019.3"
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} |