TaiZhouCangChu_VRanime/Assets/HTC.UnityPlugin/package.json

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{
"name": "com.htc.upm.vive-input-utility",
"version": "1.18.3",
"displayName": "VIVE Input Utility",
"description": "The VIVE Input Utility (VIU) is a toolkit for developing VR experiences in Unity, especially with the VIVE/VIVE Pro but also targeting many platforms from a common code base including Oculus Rift, Rift S Go, Quest, Google Daydream, VIVE Wave SDK (e.g. VIVE Focus standalone) and additional VR platforms as supported by Unity such as Microsoft's 'Mixed Reality' VR headsets and more.\n\nCompatible with SteamVR 2.4.0+ and Oculus Integration 16.0+.\n\nView license:\nhttps://github.com/ViveSoftware/ViveInputUtility-Unity/blob/develop/LICENSE.md",
"keywords": [
"HTC",
"VR",
"Input",
"VIVE",
"Oculus",
"WaveVR",
"Daydream",
"OpenVR",
"Microsoft Mixed Reality"
],
"author": {
"name": "HTC Corporation",
"email": "vivesoftware@htc.com",
"url": "https://www.htc.com"
},
"homepage": "https://github.com/ViveSoftware/ViveInputUtility-Unity",
"repository": {
"type": "git",
"url": "https://github.com/ViveSoftware/ViveInputUtility-Unity.git"
},
"documentationUrl": "https://github.com/ViveSoftware/ViveInputUtility-Unity/wiki",
"samples": [
{
"displayName": "0. Tutorial",
"description": "This example shows how to build up the basic environment that can interact with Unity built-in UI component.",
"path": "ViveInputUtility/Examples/0.Tutorial"
},
{
"displayName": "1. UGUI",
"description": "This example extends from 0.Tutorial example to introduce more UI components and developers also can re-use UGUI components from their previous projects to work with Vive Input Utility seamlessly.",
"path": "ViveInputUtility/Examples/1.UGUI"
},
{
"displayName": "2. 2D DragDrop",
"description": "This example introduces drag and drop action with scripts. Developers can use Vive Controllers to drag and drop game objects in this scene.",
"path": "ViveInputUtility/Examples/2.2DDragDrop"
},
{
"displayName": "3. 3D Drag",
"description": "",
"path": "ViveInputUtility/Examples/3.3DDrag"
},
{
"displayName": "4. Teleport",
"description": "This example introduces teleport in 3D space. Developers can use Trackpad to teleport in this scene.",
"path": "ViveInputUtility/Examples/4.Teleport"
},
{
"displayName": "5. Collider Event",
"description": "This example introduces various types of collider events and using Rigidbody script to allow developers to apply forces to the object and control it in a physically realistic way.",
"path": "ViveInputUtility/Examples/5.ColliderEvent"
},
{
"displayName": "6. Controller Manager Sample",
"description": "This example introduces various ways of controller interactions.",
"path": "ViveInputUtility/Examples/6.ControllerManagerSample"
},
{
"displayName": "7. Role Binding Example",
"description": "",
"path": "ViveInputUtility/Examples/7.RoleBindingExample"
},
{
"displayName": "8. Near-Field Hand Interaction",
"description": "Demonstration of near-field hand interaction.",
"path": "ViveInputUtility/Examples/8.NearFieldHandInteraction"
},
{
"displayName": "9. Tracked Hand UGUI Interaction",
"description": "Demonstration of UGUI hand interaction.",
"path": "ViveInputUtility/Examples/9.TrackedHandUGUIInteraction"
},
{
"displayName": "10. Controller Tooltips",
"description": "",
"path": "ViveInputUtility/Examples/10.ControllerTooltips"
}
],
"unity": "2019.3"
}