TaiZhouCangChu_VRanime/Assets/动画/Scripts/ObjectDisplay.cs

58 lines
1.2 KiB
C#

using System.Collections;
using UnityEngine;
public class ObjectDisplay : MonoBehaviour
{
public GameObject objectA;
public GameObject objectB;
public GameObject objectC;
public Material materialB;
public float delayForA = 1f;
public float delayForB = 10f;
public float delayForC = 15f;
public float delayForMaterialChange = 20f;
public void StartDisplaySequence()
{
StartCoroutine(DisplaySequence());
}
private IEnumerator DisplaySequence()
{
objectB.SetActive(false);
objectC.SetActive(false);
yield return new WaitForSeconds(delayForA);
objectA.SetActive(true);
yield return new WaitForSeconds(delayForB - delayForA);
objectA.SetActive(false);
objectB.SetActive(true);
yield return new WaitForSeconds(delayForC - delayForB);
objectB.SetActive(false);
objectC.SetActive(true);
yield return new WaitForSeconds(delayForMaterialChange - delayForC);
ChangeMaterial();
}
private void ChangeMaterial()
{
Renderer renderer = objectA.GetComponent<Renderer>();
if (renderer != null)
{
renderer.material = materialB;
}
}
}