28 lines
453 B
C#
28 lines
453 B
C#
using UnityEngine;
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public class ShowAfterDelay : MonoBehaviour
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{
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public GameObject objectToShow;
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public float delayInSeconds = 2.0f;
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private float timer = 0.0f;
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private bool hasShown = false;
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void Update()
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{
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if (!hasShown && timer >= delayInSeconds)
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{
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objectToShow.SetActive(true);
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hasShown = true;
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}
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timer += Time.deltaTime;
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}
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}
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