TaiZhouCangChu_VRanime/Assets/HTC.UnityPlugin/Pointer3D/RaycastMethod/Base/IRaycastMethod.cs

14 lines
373 B
C#

//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
namespace HTC.UnityPlugin.Pointer3D
{
public interface IRaycastMethod
{
bool enabled { get; }
void Raycast(Ray ray, float distance, List<RaycastResult> raycastResults);
}
}