TaiZhouCangChu_VRanime/Assets/HTC.UnityPlugin/Pointer3D/TouchPointer/TouchPointerEventData.cs

35 lines
1.3 KiB
C#

//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
using UnityEngine.EventSystems;
namespace HTC.UnityPlugin.Pointer3D
{
public class TouchPointerEventData : Pointer3DEventData
{
public TouchPointerRaycaster touchPointerRaycaster { get; private set; }
public TouchPointerEventData(TouchPointerRaycaster ownerRaycaster, EventSystem eventSystem, InputButton btn) : base(ownerRaycaster, eventSystem)
{
touchPointerRaycaster = ownerRaycaster;
button = btn;
}
public override bool GetPress()
{
var hitRange = touchPointerRaycaster.GetButtonHitRange(button);
return touchPointerRaycaster.CurrentFrameHitRange <= hitRange;
}
public override bool GetPressDown()
{
var hitRange = touchPointerRaycaster.GetButtonHitRange(button);
return touchPointerRaycaster.PreviousFrameHitRange > hitRange && touchPointerRaycaster.CurrentFrameHitRange <= hitRange;
}
public override bool GetPressUp()
{
var hitRange = touchPointerRaycaster.GetButtonHitRange(button);
return touchPointerRaycaster.PreviousFrameHitRange <= hitRange && touchPointerRaycaster.CurrentFrameHitRange > hitRange;
}
}
}