TaiZhouCangChu_VRanime/Assets/HTC.UnityPlugin/PoseTracker/PoseModifiers/PoseFreezer.cs

39 lines
1.5 KiB
C#

//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
using HTC.UnityPlugin.Utility;
using UnityEngine;
namespace HTC.UnityPlugin.PoseTracker
{
public class PoseFreezer : BasePoseModifier
{
public bool freezePositionX = false;
public bool freezePositionY = false;
public bool freezePositionZ = false;
public bool freezeRotationX = true;
public bool freezeRotationY = false;
public bool freezeRotationZ = true;
public override void ModifyPose(ref RigidPose pose, bool useLocal)
{
if (freezePositionX || freezePositionY || freezePositionZ)
{
var freezePos = useLocal ? transform.localPosition : transform.position;
if (freezePositionX) { pose.pos.x = freezePos.x; }
if (freezePositionY) { pose.pos.y = freezePos.y; }
if (freezePositionZ) { pose.pos.z = freezePos.z; }
}
if (freezeRotationX || freezeRotationY || freezeRotationZ)
{
var freezeEuler = useLocal ? transform.localEulerAngles : transform.eulerAngles;
var poseEuler = pose.rot.eulerAngles;
if (freezeRotationX) { poseEuler.x = freezeEuler.x; }
if (freezeRotationY) { poseEuler.y = freezeEuler.y; }
if (freezeRotationZ) { poseEuler.z = freezeEuler.z; }
pose.rot = Quaternion.Euler(poseEuler);
}
}
}
}