38 lines
3.1 KiB
C#
38 lines
3.1 KiB
C#
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
|
|
|
|
using UnityEngine;
|
|
|
|
namespace HTC.UnityPlugin.Vive
|
|
{
|
|
public partial class VIUSettings : ScriptableObject
|
|
{
|
|
public const string BIND_UI_SWITCH_TOOLTIP = "Enable this option to open binding interface by pressing the switch key in play mode.";
|
|
|
|
public const bool AUTO_LOAD_BINDING_CONFIG_ON_START_DEFAULT_VALUE = true;
|
|
public const string BINDING_CONFIG_FILE_PATH_DEFAULT_VALUE = "vive_role_bindings.cfg";
|
|
public const bool ENABLE_BINDING_INTERFACE_SWITCH_DEFAULT_VALUE = true;
|
|
public const KeyCode BINDING_INTERFACE_SWITCH_KEY_DEFAULT_VALUE = KeyCode.B;
|
|
public const KeyCode BINDING_INTERFACE_SWITCH_KEY_MODIFIER_DEFAULT_VALUE = KeyCode.RightShift;
|
|
public const string BINDING_INTERFACE_PREFAB_DEFAULT_RESOURCE_PATH = "VIUBindingInterface";
|
|
|
|
[SerializeField]
|
|
private bool m_autoLoadBindingConfigOnStart = AUTO_LOAD_BINDING_CONFIG_ON_START_DEFAULT_VALUE;
|
|
[SerializeField]
|
|
private string m_bindingConfigFilePath = BINDING_CONFIG_FILE_PATH_DEFAULT_VALUE;
|
|
[SerializeField, Tooltip(BIND_UI_SWITCH_TOOLTIP)]
|
|
private bool m_enableBindingInterfaceSwitch = ENABLE_BINDING_INTERFACE_SWITCH_DEFAULT_VALUE;
|
|
[SerializeField]
|
|
private KeyCode m_bindingInterfaceSwitchKey = BINDING_INTERFACE_SWITCH_KEY_DEFAULT_VALUE;
|
|
[SerializeField]
|
|
private KeyCode m_bindingInterfaceSwitchKeyModifier = BINDING_INTERFACE_SWITCH_KEY_MODIFIER_DEFAULT_VALUE;
|
|
[SerializeField]
|
|
private GameObject m_bindingInterfaceObjectSource = null;
|
|
|
|
public static bool autoLoadBindingConfigOnStart { get { return Instance == null ? AUTO_LOAD_BINDING_CONFIG_ON_START_DEFAULT_VALUE : s_instance.m_autoLoadBindingConfigOnStart; } set { if (Instance != null) { Instance.m_autoLoadBindingConfigOnStart = value; } } }
|
|
public static string bindingConfigFilePath { get { return Instance == null ? BINDING_CONFIG_FILE_PATH_DEFAULT_VALUE : s_instance.m_bindingConfigFilePath; } set { if (Instance != null) { Instance.m_bindingConfigFilePath = value; } } }
|
|
public static bool enableBindingInterfaceSwitch { get { return Instance == null ? ENABLE_BINDING_INTERFACE_SWITCH_DEFAULT_VALUE : s_instance.m_enableBindingInterfaceSwitch; } set { if (Instance != null) { Instance.m_enableBindingInterfaceSwitch = value; } } }
|
|
public static KeyCode bindingInterfaceSwitchKey { get { return Instance == null ? BINDING_INTERFACE_SWITCH_KEY_DEFAULT_VALUE : s_instance.m_bindingInterfaceSwitchKey; } set { if (Instance != null) { Instance.m_bindingInterfaceSwitchKey = value; } } }
|
|
public static KeyCode bindingInterfaceSwitchKeyModifier { get { return Instance == null ? BINDING_INTERFACE_SWITCH_KEY_DEFAULT_VALUE : s_instance.m_bindingInterfaceSwitchKeyModifier; } set { if (Instance != null) { Instance.m_bindingInterfaceSwitchKeyModifier = value; } } }
|
|
public static GameObject bindingInterfaceObjectSource { get { return Instance == null ? null : s_instance.m_bindingInterfaceObjectSource; } set { if (Instance != null) { Instance.m_bindingInterfaceObjectSource = value; } } }
|
|
}
|
|
} |