TaiZhouCangChu_VRanime/Assets/HTC.UnityPlugin/ViveInputUtility/Scripts/VIUSettingsPartials/DaydreamSettings.cs

20 lines
1.1 KiB
C#

//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
using UnityEngine;
namespace HTC.UnityPlugin.Vive
{
public partial class VIUSettings : ScriptableObject
{
public const bool ACTIVATE_GOOGLE_VR_MODULE_DEFAULT_VALUE = true;
public const bool DAYDREAM_SYNC_PAD_PRESS_TO_TRIGGER_DEFAULT_VALUE = true;
[SerializeField]
private bool m_activateGoogleVRModule = ACTIVATE_GOOGLE_VR_MODULE_DEFAULT_VALUE;
[SerializeField]
private bool m_daydreamSyncPadPressToTrigger = DAYDREAM_SYNC_PAD_PRESS_TO_TRIGGER_DEFAULT_VALUE;
public static bool activateGoogleVRModule { get { return Instance == null ? ACTIVATE_GOOGLE_VR_MODULE_DEFAULT_VALUE : s_instance.m_activateGoogleVRModule; } set { if (Instance != null) { Instance.m_activateGoogleVRModule = value; } } }
public static bool daydreamSyncPadPressToTrigger { get { return Instance == null ? DAYDREAM_SYNC_PAD_PRESS_TO_TRIGGER_DEFAULT_VALUE : s_instance.m_daydreamSyncPadPressToTrigger; } set { if (Instance != null) { Instance.m_daydreamSyncPadPressToTrigger = value; } } }
}
}