TaiZhouCangChu_VRanime/Assets/HTC.UnityPlugin/ViveInputUtility/Scripts/VIUSettingsPartials/OpenVRSettings.cs

29 lines
1.7 KiB
C#

//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
using System;
using UnityEngine;
namespace HTC.UnityPlugin.Vive
{
public enum SteamVRSkeletonMode
{
Disabled = -1,
WithController,
WithoutController,
}
public partial class VIUSettings : ScriptableObject
{
public const bool ACTIVATE_STEAM_VR_MODULE_DEFAULT_VALUE = true;
public const SteamVRSkeletonMode STEAM_VR_LEFT_SKELETON_MODE_DEFAULT_VALUE = SteamVRSkeletonMode.Disabled;
public const SteamVRSkeletonMode STEAM_VR_RIGHT_SKELETON_MODE_DEFAULT_VALUE = SteamVRSkeletonMode.Disabled;
[SerializeField] private bool m_activateSteamVRModule = ACTIVATE_STEAM_VR_MODULE_DEFAULT_VALUE;
[SerializeField] private SteamVRSkeletonMode m_steamVRLeftSkeletonMode = STEAM_VR_LEFT_SKELETON_MODE_DEFAULT_VALUE;
[SerializeField] private SteamVRSkeletonMode m_steamVRRightSkeletonMode = STEAM_VR_RIGHT_SKELETON_MODE_DEFAULT_VALUE;
public static bool activateSteamVRModule { get { return Instance == null ? ACTIVATE_STEAM_VR_MODULE_DEFAULT_VALUE : s_instance.m_activateSteamVRModule; } set { if (Instance != null) { Instance.m_activateSteamVRModule = value; } } }
public static SteamVRSkeletonMode steamVRLeftSkeletonMode { get { return Instance == null ? STEAM_VR_LEFT_SKELETON_MODE_DEFAULT_VALUE : s_instance.m_steamVRLeftSkeletonMode; } set { if (Instance != null) { Instance.m_steamVRLeftSkeletonMode = value; } } }
public static SteamVRSkeletonMode steamVRRightSkeletonMode { get { return Instance == null ? STEAM_VR_RIGHT_SKELETON_MODE_DEFAULT_VALUE : s_instance.m_steamVRRightSkeletonMode; } set { if (Instance != null) { Instance.m_steamVRRightSkeletonMode = value; } } }
}
}