TaiZhouCangChu_VRanime/Assets/HTC.UnityPlugin/ViveInputUtility/Scripts/VIUSettingsPartials/UnityNativeVRSettings.cs

16 lines
681 B
C#

//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
using UnityEngine;
namespace HTC.UnityPlugin.Vive
{
public partial class VIUSettings : ScriptableObject
{
public const bool ACTIVATE_UNITY_NATIVE_VR_MODULE_DEFAULT_VALUE = true;
[SerializeField]
private bool m_activateUnityNativeVRModule = ACTIVATE_UNITY_NATIVE_VR_MODULE_DEFAULT_VALUE;
public static bool activateUnityNativeVRModule { get { return Instance == null ? ACTIVATE_UNITY_NATIVE_VR_MODULE_DEFAULT_VALUE : s_instance.m_activateUnityNativeVRModule; } set { if (Instance != null) { Instance.m_activateUnityNativeVRModule = value; } } }
}
}