TaiZhouCangChu_VRanime/Assets/HTC.UnityPlugin/ViveInputUtility/Scripts/VIUSettingsPartials/UnityXRSettings.cs

20 lines
1.1 KiB
C#

//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
using UnityEngine;
namespace HTC.UnityPlugin.Vive
{
public partial class VIUSettings : ScriptableObject
{
public const bool ACTIVATE_UNITY_XR_MODULE_DEFAULT_VALUE = true;
public const bool PREFER_UNITY_XR_POINTER_POSE_DEFAULT_VALUE = false;
[SerializeField]
private bool m_activateUnityXRModule = ACTIVATE_UNITY_XR_MODULE_DEFAULT_VALUE;
[SerializeField]
private bool m_preferUnityXRPointerPose = PREFER_UNITY_XR_POINTER_POSE_DEFAULT_VALUE;
public static bool activateUnityXRModule { get { return Instance == null ? ACTIVATE_UNITY_XR_MODULE_DEFAULT_VALUE : s_instance.m_activateUnityXRModule; } set { if (Instance != null) { Instance.m_activateUnityXRModule = value; } } }
public static bool preferUnityXRPointerPose { get { return Instance == null ? PREFER_UNITY_XR_POINTER_POSE_DEFAULT_VALUE : s_instance.m_preferUnityXRPointerPose; } set { if (Instance != null) { Instance.m_preferUnityXRPointerPose = value; } } }
}
}