TaiZhouCangChu_VRanime/Assets/HTC.UnityPlugin/ViveInputUtility/Scripts/ViveInput/ControllerState.cs

740 lines
42 KiB
C#

//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
using HTC.UnityPlugin.Utility;
using HTC.UnityPlugin.VRModuleManagement;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace HTC.UnityPlugin.Vive
{
// Data structure for storing buttons status.
public partial class ViveInput : SingletonBehaviour<ViveInput>
{
public delegate void RoleEventListener<TRole>(TRole role, ControllerButton button, ButtonEventType eventType);
public delegate void RoleValueEventListener(Type roleType, int roleValue, ControllerButton button, ButtonEventType eventType);
public interface ICtrlState
{
bool Update(); // return true if frame skipped
void AddListener(ControllerButton button, Action listener, ButtonEventType type = ButtonEventType.Click);
void RemoveListener(ControllerButton button, Action listener, ButtonEventType type = ButtonEventType.Click);
void AddListener(ControllerButton button, RoleValueEventListener listener, ButtonEventType type = ButtonEventType.Click);
void RemoveListener(ControllerButton button, RoleValueEventListener listener, ButtonEventType type = ButtonEventType.Click);
bool GetPress(ControllerButton button, bool usePrevState = false);
bool GetPressDown(ControllerButton button);
bool GetPressUp(ControllerButton button);
float LastPressDownTime(ControllerButton button);
int ClickCount(ControllerButton button);
float GetAxis(ControllerAxis axis, bool usePrevState = false);
Vector2 GetPadAxis(bool usePrevState = false);
Vector2 GetPadPressVector();
Vector2 GetPadTouchVector();
Vector2 GetScrollDelta(ScrollType scrollType, Vector2 scale, ControllerAxis xAxis = ControllerAxis.PadX, ControllerAxis yAxis = ControllerAxis.PadY);
Type RoleType { get; }
int RoleValue { get; }
ViveRole.IMap RoleMap { get; }
Vector2 PadPressAxis { get; }
Vector2 PadTouchAxis { get; }
ulong PreviousButtonPressed { get; }
ulong CurrentButtonPressed { get; }
}
private class CtrlState : ICtrlState
{
public virtual bool Update() { return true; } // return true if frame skipped
public virtual void AddListener(ControllerButton button, Action listener, ButtonEventType type = ButtonEventType.Click) { }
public virtual void RemoveListener(ControllerButton button, Action listener, ButtonEventType type = ButtonEventType.Click) { }
public virtual void AddListener(ControllerButton button, RoleValueEventListener listener, ButtonEventType type = ButtonEventType.Click) { }
public virtual void RemoveListener(ControllerButton button, RoleValueEventListener listener, ButtonEventType type = ButtonEventType.Click) { }
public virtual bool GetPress(ControllerButton button, bool usePrevState = false) { return false; }
public virtual bool GetPressDown(ControllerButton button) { return false; }
public virtual bool GetPressUp(ControllerButton button) { return false; }
public virtual float LastPressDownTime(ControllerButton button) { return 0f; }
public virtual int ClickCount(ControllerButton button) { return 0; }
public virtual float GetAxis(ControllerAxis axis, bool usePrevState = false) { return 0f; }
public virtual Vector2 GetPadPressVector() { return Vector2.zero; }
public virtual Vector2 GetPadTouchVector() { return Vector2.zero; }
public virtual Vector2 GetPadAxis(bool usePrevState = false) { return Vector2.zero; }
public virtual Vector2 GetScrollDelta(ScrollType scrollType, Vector2 scale, ControllerAxis xAxis = ControllerAxis.PadX, ControllerAxis yAxis = ControllerAxis.PadY) { return Vector2.zero; }
public virtual Type RoleType { get { return null; } }
public virtual int RoleValue { get { return 0; } }
public virtual ViveRole.IMap RoleMap { get { return null; } }
public virtual Vector2 PadPressAxis { get { return Vector2.zero; } }
public virtual Vector2 PadTouchAxis { get { return Vector2.zero; } }
public virtual ulong PreviousButtonPressed { get { return 0ul; } }
public virtual ulong CurrentButtonPressed { get { return 0ul; } }
}
private sealed class RCtrlState : CtrlState
{
public readonly ViveRole.IMap m_map;
public readonly int m_roleValue;
private int updatedFrameCount = -1;
private uint prevDeviceIndex;
private ulong prevButtonPressed;
private ulong currButtonPressed;
private VRModuleInput2DType currentInput2DType;
private readonly float[] prevAxisValue = new float[CONTROLLER_AXIS_COUNT];
private readonly float[] currAxisValue = new float[CONTROLLER_AXIS_COUNT];
private readonly float[] lastPressDownTime = new float[CONTROLLER_BUTTON_COUNT];
private readonly int[] clickCount = new int[CONTROLLER_BUTTON_COUNT];
private Action[][] listeners;
private RoleValueEventListener[][] typeListeners;
// Should be the touch position when touchpad press/touch down
private Vector2 padPressAxis;
private Vector2 padTouchAxis;
private const float hairDelta = 0.1f; // amount trigger must be pulled or released to change state
private float hairTriggerLimit;
public override Type RoleType { get { return m_map.RoleValueInfo.RoleEnumType; } }
public override int RoleValue { get { return m_roleValue; } }
public override ViveRole.IMap RoleMap { get { return m_map; } }
public override Vector2 PadPressAxis { get { return padPressAxis; } }
public override Vector2 PadTouchAxis { get { return padTouchAxis; } }
public override ulong PreviousButtonPressed { get { return prevButtonPressed; } }
public override ulong CurrentButtonPressed { get { return currButtonPressed; } }
public RCtrlState(Type roleEnumType, int roleValue)
{
m_map = ViveRole.GetMap(roleEnumType);
m_roleValue = roleValue;
}
// return true if frame skipped
public override bool Update()
{
if (!ChangeProp.Set(ref updatedFrameCount, Time.frameCount)) { return true; }
var deviceIndex = m_map.GetMappedDeviceByRoleValue(m_roleValue);
// treat this frame as updated if both prevDeviceIndex and currentDeviceIndex are invalid
if (!VRModule.IsValidDeviceIndex(prevDeviceIndex) && !VRModule.IsValidDeviceIndex(deviceIndex)) { return false; }
// get device state
var currState = VRModule.GetCurrentDeviceState(deviceIndex);
// copy to previous states and reset current state
prevDeviceIndex = deviceIndex;
prevButtonPressed = currButtonPressed;
currButtonPressed = 0;
currentInput2DType = currState.input2DType;
for (int i = CONTROLLER_AXIS_COUNT - 1; i >= 0; --i)
{
prevAxisValue[i] = currAxisValue[i];
currAxisValue[i] = 0f;
}
// update button states
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.System, currState.GetButtonPress(VRModuleRawButton.System));
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.Menu, currState.GetButtonPress(VRModuleRawButton.ApplicationMenu));
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.MenuTouch, currState.GetButtonTouch(VRModuleRawButton.ApplicationMenu));
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.Grip, currState.GetButtonPress(VRModuleRawButton.Grip));
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.GripTouch, currState.GetButtonTouch(VRModuleRawButton.Grip));
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.CapSenseGrip, currState.GetButtonPress(VRModuleRawButton.CapSenseGrip));
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.CapSenseGripTouch, currState.GetButtonTouch(VRModuleRawButton.CapSenseGrip));
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.ProximitySensor, currState.GetButtonPress(VRModuleRawButton.ProximitySensor));
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.AKey, currState.GetButtonPress(VRModuleRawButton.A));
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.AKeyTouch, currState.GetButtonTouch(VRModuleRawButton.A));
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.Bumper, currState.GetButtonPress(VRModuleRawButton.Bumper));
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.BumperTouch, currState.GetButtonTouch(VRModuleRawButton.Bumper));
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.Axis4, currState.GetButtonPress(VRModuleRawButton.Axis4));
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.Axis4Touch, currState.GetButtonTouch(VRModuleRawButton.Axis4));
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.IndexPinch, currState.GetButtonPress(VRModuleRawButton.GestureIndexPinch));
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.MiddlePinch, currState.GetButtonPress(VRModuleRawButton.GestureMiddlePinch));
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.RingPinch, currState.GetButtonPress(VRModuleRawButton.GestureRingPinch));
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.PinkyPinch, currState.GetButtonPress(VRModuleRawButton.GesturePinkyPinch));
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.Fist, currState.GetButtonPress(VRModuleRawButton.GestureFist));
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.Five, currState.GetButtonPress(VRModuleRawButton.GestureFive));
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.Ok, currState.GetButtonPress(VRModuleRawButton.GestureOk));
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.ThumbUp, currState.GetButtonPress(VRModuleRawButton.GestureThumbUp));
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.IndexUp, currState.GetButtonPress(VRModuleRawButton.GestureIndexUp));
// update axis values
float currTriggerValue;
currAxisValue[(int)ControllerAxis.Trigger] = currTriggerValue = currState.GetAxisValue(VRModuleRawAxis.Trigger);
currAxisValue[(int)ControllerAxis.CapSenseGrip] = currState.GetAxisValue(VRModuleRawAxis.CapSenseGrip);
currAxisValue[(int)ControllerAxis.IndexCurl] = currState.GetAxisValue(VRModuleRawAxis.IndexCurl);
currAxisValue[(int)ControllerAxis.MiddleCurl] = currState.GetAxisValue(VRModuleRawAxis.MiddleCurl);
currAxisValue[(int)ControllerAxis.RingCurl] = currState.GetAxisValue(VRModuleRawAxis.RingCurl);
currAxisValue[(int)ControllerAxis.PinkyCurl] = currState.GetAxisValue(VRModuleRawAxis.PinkyCurl);
currAxisValue[(int)ControllerAxis.IndexPinch] = currState.GetAxisValue(VRModuleRawAxis.IndexPinch);
currAxisValue[(int)ControllerAxis.MiddlePinch] = currState.GetAxisValue(VRModuleRawAxis.MiddlePinch);
currAxisValue[(int)ControllerAxis.RingPinch] = currState.GetAxisValue(VRModuleRawAxis.RingPinch);
currAxisValue[(int)ControllerAxis.PinkyPinch] = currState.GetAxisValue(VRModuleRawAxis.PinkyPinch);
var padAxis = default(Vector2);
var padPress = false;
var padTouch = false;
var stickAxis = default(Vector2);
var stickPress = false;
var stickTouch = false;
switch (currentInput2DType)
{
case VRModuleInput2DType.Unknown:
case VRModuleInput2DType.TrackpadOnly:
padAxis = new Vector2(currState.GetAxisValue(VRModuleRawAxis.Primary2DX), currState.GetAxisValue(VRModuleRawAxis.Primary2DY));
padPress = currState.GetButtonPress(VRModuleRawButton.Touchpad);
padTouch = currState.GetButtonTouch(VRModuleRawButton.Touchpad);
if (!VIUSettings.individualTouchpadJoystickValue)
{
stickAxis = padAxis;
stickPress = padPress;
stickTouch = padTouch;
}
break;
case VRModuleInput2DType.JoystickOnly:
stickAxis = new Vector2(currState.GetAxisValue(VRModuleRawAxis.Primary2DX), currState.GetAxisValue(VRModuleRawAxis.Primary2DY));
stickPress = currState.GetButtonPress(VRModuleRawButton.Touchpad);
stickTouch = currState.GetButtonTouch(VRModuleRawButton.Touchpad);
if (!VIUSettings.individualTouchpadJoystickValue)
{
padAxis = stickAxis;
padPress = stickPress;
padTouch = stickTouch;
}
break;
case VRModuleInput2DType.Both:
padAxis = new Vector2(currState.GetAxisValue(VRModuleRawAxis.Primary2DX), currState.GetAxisValue(VRModuleRawAxis.Primary2DY));
padPress = currState.GetButtonPress(VRModuleRawButton.Touchpad);
padTouch = currState.GetButtonTouch(VRModuleRawButton.Touchpad);
stickAxis = new Vector2(currState.GetAxisValue(VRModuleRawAxis.Secondary2DX), currState.GetAxisValue(VRModuleRawAxis.Secondary2DY));
stickPress = currState.GetButtonPress(VRModuleRawButton.Joystick);
stickTouch = currState.GetButtonTouch(VRModuleRawButton.Joystick);
break;
}
currAxisValue[(int)ControllerAxis.PadX] = padAxis.x;
currAxisValue[(int)ControllerAxis.PadY] = padAxis.y;
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.Pad, padPress);
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.PadTouch, padTouch);
currAxisValue[(int)ControllerAxis.JoystickX] = stickAxis.x;
currAxisValue[(int)ControllerAxis.JoystickY] = stickAxis.y;
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.Joystick, stickPress);
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.JoystickTouch, stickTouch);
if (padPress || padTouch || stickPress || stickTouch)
{
// update d-pad
var deadZone = VIUSettings.virtualDPadDeadZone;
bool pressed, touched;
Vector2 axis;
if (padPress || padTouch)
{
pressed = padPress;
touched = padTouch;
axis = padAxis;
}
else
{
pressed = stickPress;
touched = stickTouch;
axis = stickAxis;
}
if (axis.sqrMagnitude >= deadZone * deadZone)
{
var mitreAxis = new Vector2(Vector2.Dot(axis, new Vector2(1f, 1f)), Vector2.Dot(axis, new Vector2(1f, -1f)));
var right = mitreAxis.x >= 0f && mitreAxis.y >= 0f;
var up = mitreAxis.x >= 0f && mitreAxis.y < 0f;
var left = mitreAxis.x < 0f && mitreAxis.y < 0f;
var down = mitreAxis.x < 0f && mitreAxis.y >= 0f;
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.DPadRight, pressed && right);
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.DPadUp, pressed && up);
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.DPadLeft, pressed && left);
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.DPadDown, pressed && down);
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.DPadRightTouch, touched && right);
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.DPadUpTouch, touched && up);
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.DPadLeftTouch, touched && left);
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.DPadDownTouch, touched && down);
var upperRight = axis.x >= 0f && axis.y >= 0f;
var upperLeft = axis.x < 0f && axis.y >= 0f;
var lowerLeft = axis.x < 0f && axis.y < 0f;
var lowerRight = axis.x >= 0f && axis.y < 0f;
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.DPadUpperRight, pressed && upperRight);
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.DPadUpperLeft, pressed && upperLeft);
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.DPadLowerLeft, pressed && lowerLeft);
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.DPadLowerRight, pressed && lowerRight);
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.DPadUpperRightTouch, touched && upperRight);
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.DPadUpperLeftTouch, touched && upperLeft);
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.DPadLowerLeftTouch, touched && lowerLeft);
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.DPadLowerRightTouch, touched && lowerRight);
}
else
{
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.DPadCenter, pressed);
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.DPadCenterTouch, touched);
}
}
// update hair trigger
var rawTriggerPressed = currState.GetButtonPress(VRModuleRawButton.Trigger);
var prevTriggerPressed = GetPress(ControllerButton.Trigger, true);
var currTriggerPressed = currTriggerValue == 0f ? rawTriggerPressed : (prevTriggerPressed ? currTriggerValue >= 0.45f : currTriggerValue >= 0.55f);
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.Trigger, currTriggerPressed);
var prevTriggerTouch = GetPress(ControllerButton.TriggerTouch, true);
var currTriggerTouch = currState.GetButtonTouch(VRModuleRawButton.Trigger) || (prevTriggerTouch ? currTriggerValue >= 0.25f : currTriggerValue >= 0.20f);
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.TriggerTouch, currTriggerTouch);
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.FullTrigger, currTriggerValue >= 0.99f);
if (EnumUtils.GetFlag(prevButtonPressed, (int)ControllerButton.HairTrigger))
{
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.HairTrigger, currTriggerValue >= (hairTriggerLimit - hairDelta) && currTriggerValue > 0.0f);
}
else
{
EnumUtils.SetFlag(ref currButtonPressed, (int)ControllerButton.HairTrigger, currTriggerValue > (hairTriggerLimit + hairDelta) || currTriggerValue >= 1.0f);
}
if (EnumUtils.GetFlag(currButtonPressed, (int)ControllerButton.HairTrigger))
{
hairTriggerLimit = Mathf.Max(hairTriggerLimit, currTriggerValue);
}
else
{
hairTriggerLimit = Mathf.Min(hairTriggerLimit, currTriggerValue);
}
// record pad down axis values
var padWasPressed = EnumUtils.GetFlag(prevButtonPressed, (int)ControllerButton.Pad);
if (!padWasPressed && padPress) { padPressAxis = padAxis; }
var padWasTouched = EnumUtils.GetFlag(prevButtonPressed, (int)ControllerButton.PadTouch);
if (!padWasTouched && padTouch) { padTouchAxis = padAxis; }
// record press down time and click count
var timeNow = Time.unscaledTime;
for (int button = 0; button < CONTROLLER_BUTTON_COUNT; ++button)
{
if (GetPressDown((ControllerButton)button))
{
if (timeNow - lastPressDownTime[button] < clickInterval)
{
++clickCount[button];
}
else
{
clickCount[button] = 1;
}
lastPressDownTime[button] = timeNow;
}
}
// invoke event listeners
for (ControllerButton button = 0; button < (ControllerButton)CONTROLLER_BUTTON_COUNT; ++button)
{
if (GetPress(button))
{
if (GetPressDown(button))
{
// PressDown event
TryInvokeListener(button, ButtonEventType.Down);
TryInvokeTypeListener(button, ButtonEventType.Down);
}
// Press event
TryInvokeListener(button, ButtonEventType.Press);
TryInvokeTypeListener(button, ButtonEventType.Press);
}
else if (GetPressUp(button))
{
// PressUp event
TryInvokeListener(button, ButtonEventType.Up);
TryInvokeTypeListener(button, ButtonEventType.Up);
if (timeNow - lastPressDownTime[(int)button] < clickInterval)
{
// Click event
TryInvokeListener(button, ButtonEventType.Click);
TryInvokeTypeListener(button, ButtonEventType.Click);
}
}
}
return false;
}
private void TryInvokeListener(ControllerButton button, ButtonEventType type)
{
if (listeners == null) { return; }
if (listeners[(int)button] == null) { return; }
if (listeners[(int)button][(int)type] == null) { return; }
listeners[(int)button][(int)type].Invoke();
}
public override void AddListener(ControllerButton button, Action listener, ButtonEventType type = ButtonEventType.Click)
{
if (listeners == null) { listeners = new Action[CONTROLLER_BUTTON_COUNT][]; }
if (listeners[(int)button] == null) { listeners[(int)button] = new Action[BUTTON_EVENT_COUNT]; }
if (listeners[(int)button][(int)type] == null)
{
listeners[(int)button][(int)type] = listener;
}
else
{
listeners[(int)button][(int)type] += listener;
}
}
public override void RemoveListener(ControllerButton button, Action listener, ButtonEventType type = ButtonEventType.Click)
{
if (listeners == null) { return; }
if (listeners[(int)button] == null) { return; }
if (listeners[(int)button][(int)type] == null) { return; }
listeners[(int)button][(int)type] -= listener;
}
private void TryInvokeTypeListener(ControllerButton button, ButtonEventType type)
{
if (typeListeners == null) { return; }
if (typeListeners[(int)button] == null) { return; }
if (typeListeners[(int)button][(int)type] == null) { return; }
typeListeners[(int)button][(int)type].Invoke(m_map.RoleValueInfo.RoleEnumType, m_roleValue, button, type);
}
public override void AddListener(ControllerButton button, RoleValueEventListener listener, ButtonEventType type = ButtonEventType.Click)
{
if (typeListeners == null) { typeListeners = new RoleValueEventListener[CONTROLLER_BUTTON_COUNT][]; }
if (typeListeners[(int)button] == null) { typeListeners[(int)button] = new RoleValueEventListener[BUTTON_EVENT_COUNT]; }
if (typeListeners[(int)button][(int)type] == null)
{
typeListeners[(int)button][(int)type] = listener;
}
else
{
typeListeners[(int)button][(int)type] += listener;
}
}
public override void RemoveListener(ControllerButton button, RoleValueEventListener listener, ButtonEventType type = ButtonEventType.Click)
{
if (typeListeners == null) { return; }
if (typeListeners[(int)button] == null) { return; }
if (typeListeners[(int)button][(int)type] == null) { return; }
typeListeners[(int)button][(int)type] -= listener;
}
public override bool GetPress(ControllerButton button, bool usePrevState = false)
{
return IsValidButton(button) && EnumUtils.GetFlag(usePrevState ? prevButtonPressed : currButtonPressed, (int)button);
}
public override bool GetPressDown(ControllerButton button)
{
return IsValidButton(button) && !EnumUtils.GetFlag(prevButtonPressed, (int)button) && EnumUtils.GetFlag(currButtonPressed, (int)button);
}
public override bool GetPressUp(ControllerButton button)
{
return IsValidButton(button) && EnumUtils.GetFlag(prevButtonPressed, (int)button) && !EnumUtils.GetFlag(currButtonPressed, (int)button);
}
public override float LastPressDownTime(ControllerButton button)
{
return IsValidButton(button) ? lastPressDownTime[(int)button] : 0f;
}
public override int ClickCount(ControllerButton button)
{
return IsValidButton(button) ? clickCount[(int)button] : 0;
}
public override float GetAxis(ControllerAxis axis, bool usePrevState = false)
{
if (IsValidAxis(axis))
{
return usePrevState ? prevAxisValue[(int)axis] : currAxisValue[(int)axis];
}
else
{
return 0f;
}
}
public override Vector2 GetPadAxis(bool usePrevState = false)
{
if (usePrevState)
{
return new Vector2(prevAxisValue[(int)ControllerAxis.PadX], prevAxisValue[(int)ControllerAxis.PadY]);
}
else
{
return new Vector2(currAxisValue[(int)ControllerAxis.PadX], currAxisValue[(int)ControllerAxis.PadY]);
}
}
public override Vector2 GetPadPressVector()
{
var wasDown = EnumUtils.GetFlag(prevButtonPressed, (int)ControllerButton.Pad);
if (!wasDown) { return Vector2.zero; }
var isReleased = !EnumUtils.GetFlag(currButtonPressed, (int)ControllerButton.Pad);
return GetPadAxis(isReleased) - padPressAxis;
}
public override Vector2 GetPadTouchVector()
{
var wasDown = EnumUtils.GetFlag(prevButtonPressed, (int)ControllerButton.PadTouch);
if (!wasDown) { return Vector2.zero; }
var isReleased = !EnumUtils.GetFlag(currButtonPressed, (int)ControllerButton.PadTouch);
return GetPadAxis(isReleased) - padTouchAxis;
}
public override Vector2 GetScrollDelta(ScrollType scrollType, Vector2 scale, ControllerAxis xAxis = ControllerAxis.PadX, ControllerAxis yAxis = ControllerAxis.PadY)
{
if (scrollType == ScrollType.None) { return Vector2.zero; }
// consider scroll mode depends on whitch device platform useed
// OpenVR: finger dragging on the trackpad to scroll, drag faster to scroll faster
// Oculus: leaning the thumbstick to scroll, lean larger angle to scroll faster
ScrollType mode;
if (scrollType == ScrollType.Auto)
{
switch (currentInput2DType)
{
case VRModuleInput2DType.TouchpadOnly:
mode = ScrollType.Trackpad;
break;
case VRModuleInput2DType.ThumbstickOnly:
mode = ScrollType.Thumbstick;
break;
case VRModuleInput2DType.Unknown:
case VRModuleInput2DType.Both:
var padValue = Vector2.SqrMagnitude(new Vector2(GetAxis(ControllerAxis.PadX), GetAxis(ControllerAxis.PadY)));
var stickValue = Vector2.SqrMagnitude(new Vector2(GetAxis(ControllerAxis.JoystickX), GetAxis(ControllerAxis.JoystickY)));
if (padValue > stickValue)
{
xAxis = ControllerAxis.PadX;
yAxis = ControllerAxis.PadY;
mode = ScrollType.Trackpad;
}
else
{
xAxis = ControllerAxis.JoystickX;
yAxis = ControllerAxis.JoystickY;
mode = ScrollType.Thumbstick;
}
break;
default:
return Vector2.zero;
}
}
else
{
mode = scrollType;
}
Vector2 scrollDelta;
switch (mode)
{
case ScrollType.Trackpad:
{
var prevX = GetAxis(xAxis, true);
var prevY = GetAxis(yAxis, true);
var currX = GetAxis(xAxis, false);
var currY = GetAxis(yAxis, false);
// filter out invalid axis values
// assume that valid axis value is never zero
// note: don't know why sometimes even trackpad touched (GetKey(Trackpad)==true), GetAxis(Trackpad) still get zero values
if ((prevX == 0f && prevY == 0f) || (currX == 0f && currY == 0f))
{
return Vector2.zero;
}
else
{
scrollDelta = new Vector2(prevX - currX, prevY - currY) * 50f;
}
break;
}
case ScrollType.Thumbstick:
{
var currX = GetAxis(xAxis, false);
var currY = GetAxis(yAxis, false);
scrollDelta = new Vector2(-currX, -currY) * 5f;
break;
}
default:
return Vector2.zero;
}
return Vector2.Scale(scrollDelta, scale);
}
}
public interface ICtrlState<TRole> : ICtrlState
{
void AddListener(ControllerButton button, RoleEventListener<TRole> listener, ButtonEventType type = ButtonEventType.Click);
void RemoveListener(ControllerButton button, RoleEventListener<TRole> listener, ButtonEventType type = ButtonEventType.Click);
}
private class GCtrlState<TRole> : ICtrlState<TRole>
{
public virtual bool Update() { return true; } // return true if frame skipped
public virtual void AddListener(ControllerButton button, Action listener, ButtonEventType type = ButtonEventType.Click) { }
public virtual void RemoveListener(ControllerButton button, Action listener, ButtonEventType type = ButtonEventType.Click) { }
public virtual void AddListener(ControllerButton button, RoleValueEventListener listener, ButtonEventType type = ButtonEventType.Click) { }
public virtual void RemoveListener(ControllerButton button, RoleValueEventListener listener, ButtonEventType type = ButtonEventType.Click) { }
public virtual bool GetPress(ControllerButton button, bool usePrevState = false) { return false; }
public virtual bool GetPressDown(ControllerButton button) { return false; }
public virtual bool GetPressUp(ControllerButton button) { return false; }
public virtual float LastPressDownTime(ControllerButton button) { return 0f; }
public virtual int ClickCount(ControllerButton button) { return 0; }
public virtual float GetAxis(ControllerAxis axis, bool usePrevState = false) { return 0f; }
public virtual Vector2 GetPadAxis(bool usePrevState = false) { return Vector2.zero; }
public virtual Vector2 GetPadPressVector() { return Vector2.zero; }
public virtual Vector2 GetPadTouchVector() { return Vector2.zero; }
public virtual Vector2 GetScrollDelta(ScrollType scrollType, Vector2 scale, ControllerAxis xAxis = ControllerAxis.PadX, ControllerAxis yAxis = ControllerAxis.PadY) { return Vector2.zero; }
public virtual ulong PreviousButtonPressed { get { return 0ul; } }
public virtual ulong CurrentButtonPressed { get { return 0ul; } }
public virtual Type RoleType { get { return null; } }
public virtual int RoleValue { get { return 0; } }
public virtual ViveRole.IMap RoleMap { get { return null; } }
public virtual Vector2 PadPressAxis { get { return Vector2.zero; } }
public virtual Vector2 PadTouchAxis { get { return Vector2.zero; } }
public virtual void AddListener(ControllerButton button, RoleEventListener<TRole> listener, ButtonEventType type = ButtonEventType.Click) { }
public virtual void RemoveListener(ControllerButton button, RoleEventListener<TRole> listener, ButtonEventType type = ButtonEventType.Click) { }
protected virtual void InvokeEvent(ControllerButton button) { }
protected virtual void TryInvokeListener(ControllerButton button, ButtonEventType type) { }
}
private sealed class RGCtrolState<TRole> : GCtrlState<TRole>
{
public readonly static GCtrlState<TRole> s_defaultState = new GCtrlState<TRole>();
public static RGCtrolState<TRole>[] s_roleStates;
private readonly ICtrlState m_state;
private readonly TRole m_role;
private RoleEventListener<TRole>[][] listeners;
public override Type RoleType { get { return m_state.RoleType; } }
public override int RoleValue { get { return m_state.RoleValue; } }
public override ViveRole.IMap RoleMap { get { return m_state.RoleMap; } }
public override Vector2 PadPressAxis { get { return m_state.PadPressAxis; } }
public override Vector2 PadTouchAxis { get { return m_state.PadTouchAxis; } }
public override ulong PreviousButtonPressed { get { return m_state.PreviousButtonPressed; } }
public override ulong CurrentButtonPressed { get { return m_state.CurrentButtonPressed; } }
public RGCtrolState(TRole role)
{
var info = ViveRoleEnum.GetInfo<TRole>();
m_state = GetState(typeof(TRole), info.ToRoleValue(role));
m_role = role;
}
// return true if frame skipped
public override bool Update()
{
if (m_state.Update()) { return true; }
var timeNow = Time.unscaledTime;
for (ControllerButton button = 0; button < (ControllerButton)CONTROLLER_BUTTON_COUNT; ++button)
{
if (GetPress(button))
{
if (GetPressDown(button))
{
// PressDown event
TryInvokeListener(button, ButtonEventType.Down);
}
// Press event
TryInvokeListener(button, ButtonEventType.Press);
}
else if (GetPressUp(button))
{
// PressUp event
TryInvokeListener(button, ButtonEventType.Up);
if (timeNow - m_state.LastPressDownTime(button) < clickInterval)
{
// Click event
TryInvokeListener(button, ButtonEventType.Click);
}
}
}
return false;
}
public override void AddListener(ControllerButton button, Action listener, ButtonEventType type = ButtonEventType.Click) { m_state.AddListener(button, listener, type); }
public override void RemoveListener(ControllerButton button, Action listener, ButtonEventType type = ButtonEventType.Click) { m_state.RemoveListener(button, listener, type); }
public override void AddListener(ControllerButton button, RoleValueEventListener listener, ButtonEventType type = ButtonEventType.Click) { m_state.AddListener(button, listener, type); }
public override void RemoveListener(ControllerButton button, RoleValueEventListener listener, ButtonEventType type = ButtonEventType.Click) { m_state.RemoveListener(button, listener, type); }
public override bool GetPress(ControllerButton button, bool usePrevState = false) { return m_state.GetPress(button, usePrevState); }
public override bool GetPressDown(ControllerButton button) { return m_state.GetPressDown(button); }
public override bool GetPressUp(ControllerButton button) { return m_state.GetPressUp(button); }
public override float LastPressDownTime(ControllerButton button) { return m_state.LastPressDownTime(button); }
public override int ClickCount(ControllerButton button) { return m_state.ClickCount(button); }
public override float GetAxis(ControllerAxis axis, bool usePrevState = false) { return m_state.GetAxis(axis, usePrevState); }
public override Vector2 GetPadAxis(bool usePrevState = false) { return m_state.GetPadAxis(usePrevState); }
public override Vector2 GetPadPressVector() { return m_state.GetPadPressVector(); }
public override Vector2 GetPadTouchVector() { return m_state.GetPadTouchVector(); }
public override Vector2 GetScrollDelta(ScrollType scrollType, Vector2 scale, ControllerAxis xAxis = ControllerAxis.PadX, ControllerAxis yAxis = ControllerAxis.PadY) { return m_state.GetScrollDelta(scrollType, scale, xAxis, yAxis); }
protected override void TryInvokeListener(ControllerButton button, ButtonEventType type)
{
if (listeners == null) { return; }
if (listeners[(int)button] == null) { return; }
if (listeners[(int)button][(int)type] == null) { return; }
listeners[(int)button][(int)type].Invoke(m_role, button, type);
}
public override void AddListener(ControllerButton button, RoleEventListener<TRole> listener, ButtonEventType type = ButtonEventType.Click)
{
if (listeners == null) { listeners = new RoleEventListener<TRole>[CONTROLLER_BUTTON_COUNT][]; }
if (listeners[(int)button] == null) { listeners[(int)button] = new RoleEventListener<TRole>[BUTTON_EVENT_COUNT]; }
if (listeners[(int)button][(int)type] == null)
{
listeners[(int)button][(int)type] = listener;
}
else
{
listeners[(int)button][(int)type] += listener;
}
}
public override void RemoveListener(ControllerButton button, RoleEventListener<TRole> listener, ButtonEventType type = ButtonEventType.Click)
{
if (listeners == null) { return; }
if (listeners[(int)button] == null) { return; }
if (listeners[(int)button][(int)type] == null) { return; }
listeners[(int)button][(int)type] -= listener;
}
}
}
}