TaiZhouCangChu_VRanime/Assets/Script/Car/DaBi.cs

49 lines
1012 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DaBi : MonoBehaviour {
public int Kind;
public Animator Ani;
float bValue = 0;
public AudioSource Aud_Run;
void Start () {
}
// Update is called once per frame
void Update ()
{
if (Kind == 1)//升
{
bValue +=0.00045f;
if (bValue > 1)
{
bValue = 1;
Kind = 0;
}
Ani.SetFloat("Blend", bValue);
if (!Aud_Run.isPlaying)
Aud_Run.Play();
}
else if (Kind == -1)
{
bValue -= 0.00045f;
if (bValue < 0)
{
bValue = 0;
Kind = 0;
}
Ani.SetFloat("Blend", bValue);
if (!Aud_Run.isPlaying)
Aud_Run.Play();
}
else
{
if (Aud_Run.isPlaying)
Aud_Run.Stop();
}
}
}