TaiZhouCangChu_VRanime/Assets/HTC.UnityPlugin/VRModule/Submodules/PartialSettings/ViveHandTrackingSubmoduleSe...

27 lines
993 B
C#

//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
using HTC.UnityPlugin.Utility;
using UnityEngine;
namespace HTC.UnityPlugin.VRModuleManagement
{
public partial class VRModule : SingletonBehaviour<VRModule>
{
public static readonly bool isViveHandTrackingDetected =
#if VIU_VIVE_HAND_TRACKING
true;
#else
false;
#endif
}
public partial class VRModuleSettings : ScriptableObject
{
public const bool ACTIVATE_VIVE_HAND_TRACKING_SUBMODULE_DEFAULT_VALUE = true;
[SerializeField]
private bool m_activateViveHandTrackingSubmodule = ACTIVATE_VIVE_HAND_TRACKING_SUBMODULE_DEFAULT_VALUE;
public static bool activateViveHandTrackingSubmodule { get { return Instance == null ? ACTIVATE_VIVE_HAND_TRACKING_SUBMODULE_DEFAULT_VALUE : s_instance.m_activateViveHandTrackingSubmodule; } set { if (Instance != null) { Instance.m_activateViveHandTrackingSubmodule = value; } } }
}
}