From 08ecf8d7dc358aa1018e648a3197b55a467a9021 Mon Sep 17 00:00:00 2001 From: lujiajian <204551278@qq.com> Date: Wed, 5 Nov 2025 08:44:34 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../CameraControl/CameraControlComponent.cs | 13 +------------ 1 file changed, 1 insertion(+), 12 deletions(-) diff --git a/3d/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/CameraControl/CameraControlComponent.cs b/3d/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/CameraControl/CameraControlComponent.cs index b6291de..9ddd2b9 100644 --- a/3d/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/CameraControl/CameraControlComponent.cs +++ b/3d/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/CameraControl/CameraControlComponent.cs @@ -1,4 +1,4 @@ -using DG.Tweening; + using UnityEngine; using NaughtyAttributes; using UnityEngine.EventSystems; @@ -79,17 +79,6 @@ namespace Framework.Scripts.Runtime.Engine.Engine.Camera.CameraControl SetCameraPositionAndRotation(); } - public void MoveTargetTo(Vector3 newPosition, float newfloat) - { - target.transform.DOMove(newPosition, 2).OnUpdate(() => - { - Vector3 mPosition = storeRotation * new Vector3(0.0F, 0.0F, -Distance) + target.transform.position; - cameraTransform.position = mPosition; - CameraTargetPosition = target.transform.position; - } - ); - } - void SetCameraPositionAndRotation() { //Vector3 position = rotation * new Vector3(0.0f, 0.0f, -11) + target.transform.position;