From 5b917bc65a1834182ddd494d08484a4fba9ab9c9 Mon Sep 17 00:00:00 2001 From: wangzhixun <3077614386@qq.com> Date: Wed, 5 Nov 2025 14:28:09 +0800 Subject: [PATCH] 9.00007 --- .../Common/MediaPlayerUI/MediaPlayerUI.cs | 12 ++++++------ .../Scripts/ButtonHandler.cs | 10 ---------- 3d/Assets/Scripts/CarMoverToWeigh.cs | 18 +++++++++--------- 3d/Assets/Zion/Scripts/ERP/ERPCollection.cs | 11 +++++------ .../Zion/Scripts/ERP/到货验收/ljj/UILookAt.cs | 5 ----- .../ljj/UI_StampConfirmationManager.cs | 15 --------------- .../ERP/退料物资入库/PrintReturnSlip.cs | 4 ---- 3d/Assets/Zion/Scripts/配送/AddAnswerSheet.cs | 5 ----- .../ProvisioningRequisition.cs | 17 +++-------------- 9 files changed, 23 insertions(+), 74 deletions(-) diff --git a/3d/Assets/AVProVideo/Demos/Common/MediaPlayerUI/MediaPlayerUI.cs b/3d/Assets/AVProVideo/Demos/Common/MediaPlayerUI/MediaPlayerUI.cs index bfc778c..ea0687d 100644 --- a/3d/Assets/AVProVideo/Demos/Common/MediaPlayerUI/MediaPlayerUI.cs +++ b/3d/Assets/AVProVideo/Demos/Common/MediaPlayerUI/MediaPlayerUI.cs @@ -93,12 +93,12 @@ namespace RenderHeads.Media.AVProVideo.Demos private readonly LazyShaderProperty _propSpectrum = new LazyShaderProperty("_Spectrum"); private readonly LazyShaderProperty _propSpectrumRange = new LazyShaderProperty("_SpectrumRange"); - void Awake() - { - #if UNITY_IOS - Application.targetFrameRate = 60; - #endif - } + + + + + + void Start() { diff --git a/3d/Assets/Plugins/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs b/3d/Assets/Plugins/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs index 3b48f25..d92f344 100644 --- a/3d/Assets/Plugins/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs +++ b/3d/Assets/Plugins/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs @@ -8,11 +8,6 @@ namespace UnityStandardAssets.CrossPlatformInput public string Name; - void OnEnable() - { - - } - public void SetDownState() { CrossPlatformInputManager.SetButtonDown(Name); @@ -41,10 +36,5 @@ namespace UnityStandardAssets.CrossPlatformInput { CrossPlatformInputManager.SetAxisNegative(Name); } - - public void Update() - { - - } } } diff --git a/3d/Assets/Scripts/CarMoverToWeigh.cs b/3d/Assets/Scripts/CarMoverToWeigh.cs index 228b238..1487129 100644 --- a/3d/Assets/Scripts/CarMoverToWeigh.cs +++ b/3d/Assets/Scripts/CarMoverToWeigh.cs @@ -26,15 +26,15 @@ public class CarMoverToWeigh : MonoBehaviour { Instance = this; } - void Start() - { - //CloneModel = Instantiate(ModerController.Instance.prefabModel, transform); - //for (int i = 0; i < CloneModel.transform.childCount; i++) - //{ - // CloneModel.transform.GetChild(i).gameObject.SetActive(false); - //} - //CloneModel.transform.position = CarClonePoint.transform.position; - } + + + + + + + + + /// /// 汽车移动 /// diff --git a/3d/Assets/Zion/Scripts/ERP/ERPCollection.cs b/3d/Assets/Zion/Scripts/ERP/ERPCollection.cs index 9fd363f..cbd74d4 100644 --- a/3d/Assets/Zion/Scripts/ERP/ERPCollection.cs +++ b/3d/Assets/Zion/Scripts/ERP/ERPCollection.cs @@ -180,11 +180,11 @@ public class ERPCollection : MonoBehaviour //HideGuide(); } } - private void Update() - { - //string str = MotionEngine.GetModule().GetCurrentActionTitle(); - //Debug.Log(str); - } + + + + + /// /// 关闭并显示下一步引导(外部调用) @@ -221,7 +221,6 @@ public class ERPCollection : MonoBehaviour public void HideGuide() { LoadTriggerNextGuide("关闭"); - ; //关闭当前引导 } /// diff --git a/3d/Assets/Zion/Scripts/ERP/到货验收/ljj/UILookAt.cs b/3d/Assets/Zion/Scripts/ERP/到货验收/ljj/UILookAt.cs index bbccd83..be2b925 100644 --- a/3d/Assets/Zion/Scripts/ERP/到货验收/ljj/UILookAt.cs +++ b/3d/Assets/Zion/Scripts/ERP/到货验收/ljj/UILookAt.cs @@ -4,11 +4,6 @@ using UnityEngine; public class UILookAt : MonoBehaviour { - - void Start() - { - - } void Update() { transform.LookAt(Camera.main.transform); diff --git a/3d/Assets/Zion/Scripts/ERP/到货验收/ljj/UI_StampConfirmationManager.cs b/3d/Assets/Zion/Scripts/ERP/到货验收/ljj/UI_StampConfirmationManager.cs index 08abbfb..e255e6c 100644 --- a/3d/Assets/Zion/Scripts/ERP/到货验收/ljj/UI_StampConfirmationManager.cs +++ b/3d/Assets/Zion/Scripts/ERP/到货验收/ljj/UI_StampConfirmationManager.cs @@ -24,10 +24,6 @@ public class UI_StampConfirmationManager : MonoBehaviour Checkobject = GameObject.Find("RightClickMenu"); Checkobject.SetActive(false); } - void Start() - { - - } /// /// 单据生成后执行 @@ -35,16 +31,5 @@ public class UI_StampConfirmationManager : MonoBehaviour public void ExecuteAfterDocumentGeneration() { uI_StampConfirmations = FindObjectsOfType(true).ToList(); - //for(int i = 0; i < uI_StampConfirmations.Count; i++) - //{ - // if (MotionFramework.MotionEngine.GetModule()._currentMode == ProcessMode.教学模式) - // { - // GameObject highlightObj = LoadPrefabFromResources("Prefabs/单据/HighlightObj", uI_StampConfirmations[i].transform); - // if (highlightObj != null) - // { - // uI_StampConfirmations[i].HighlightObj = highlightObj; - // } - // } - //} } } diff --git a/3d/Assets/Zion/Scripts/ERP/退料物资入库/PrintReturnSlip.cs b/3d/Assets/Zion/Scripts/ERP/退料物资入库/PrintReturnSlip.cs index 5f96c0e..ec67f75 100644 --- a/3d/Assets/Zion/Scripts/ERP/退料物资入库/PrintReturnSlip.cs +++ b/3d/Assets/Zion/Scripts/ERP/退料物资入库/PrintReturnSlip.cs @@ -174,10 +174,6 @@ public class PrintReturnSlip : MonoBehaviour Init(); } - void Update() - { - - } void Init() { // CombinedClass combined = GameManager.Instance.combinedClass; diff --git a/3d/Assets/Zion/Scripts/配送/AddAnswerSheet.cs b/3d/Assets/Zion/Scripts/配送/AddAnswerSheet.cs index 7e3f70b..97a3706 100644 --- a/3d/Assets/Zion/Scripts/配送/AddAnswerSheet.cs +++ b/3d/Assets/Zion/Scripts/配送/AddAnswerSheet.cs @@ -187,9 +187,4 @@ public class AddAnswerSheet : MonoBehaviour { TutorialGuideManager.Instance.TriggerNextGuide(); } - - // Update is called once per frame - void Update() - { - } } \ No newline at end of file diff --git a/3d/Assets/Zion/Scripts/配送/电缆分支箱跨地市物资调配/ProvisioningRequisition.cs b/3d/Assets/Zion/Scripts/配送/电缆分支箱跨地市物资调配/ProvisioningRequisition.cs index 2b30188..26c4d95 100644 --- a/3d/Assets/Zion/Scripts/配送/电缆分支箱跨地市物资调配/ProvisioningRequisition.cs +++ b/3d/Assets/Zion/Scripts/配送/电缆分支箱跨地市物资调配/ProvisioningRequisition.cs @@ -6,34 +6,23 @@ using UnityEngine; using UnityEngine.UI; /// -/// 뵥ݿ +/// 调配申请单据控制 /// public class ProvisioningRequisition : MonoBehaviour { /// - /// + /// 需求数量 /// public TextMeshProUGUI Number; public Button closebt; void Start() { - Init(); closebt.onClick.AddListener(() => { TutorialGuideManager.Instance.TriggerNextGuide(); }); - } - void Update() - { + Number.text = "14"; } - /// - /// ݳʼֵ - /// - public void Init() - { - //CombinedClass combined = new CombinedClass(); - //Number.text = combined.NeedNumber; - } }