From 5b917bc65a1834182ddd494d08484a4fba9ab9c9 Mon Sep 17 00:00:00 2001
From: wangzhixun <3077614386@qq.com>
Date: Wed, 5 Nov 2025 14:28:09 +0800
Subject: [PATCH] 9.00007
---
.../Common/MediaPlayerUI/MediaPlayerUI.cs | 12 ++++++------
.../Scripts/ButtonHandler.cs | 10 ----------
3d/Assets/Scripts/CarMoverToWeigh.cs | 18 +++++++++---------
3d/Assets/Zion/Scripts/ERP/ERPCollection.cs | 11 +++++------
.../Zion/Scripts/ERP/到货验收/ljj/UILookAt.cs | 5 -----
.../ljj/UI_StampConfirmationManager.cs | 15 ---------------
.../ERP/退料物资入库/PrintReturnSlip.cs | 4 ----
3d/Assets/Zion/Scripts/配送/AddAnswerSheet.cs | 5 -----
.../ProvisioningRequisition.cs | 17 +++--------------
9 files changed, 23 insertions(+), 74 deletions(-)
diff --git a/3d/Assets/AVProVideo/Demos/Common/MediaPlayerUI/MediaPlayerUI.cs b/3d/Assets/AVProVideo/Demos/Common/MediaPlayerUI/MediaPlayerUI.cs
index bfc778c..ea0687d 100644
--- a/3d/Assets/AVProVideo/Demos/Common/MediaPlayerUI/MediaPlayerUI.cs
+++ b/3d/Assets/AVProVideo/Demos/Common/MediaPlayerUI/MediaPlayerUI.cs
@@ -93,12 +93,12 @@ namespace RenderHeads.Media.AVProVideo.Demos
private readonly LazyShaderProperty _propSpectrum = new LazyShaderProperty("_Spectrum");
private readonly LazyShaderProperty _propSpectrumRange = new LazyShaderProperty("_SpectrumRange");
- void Awake()
- {
- #if UNITY_IOS
- Application.targetFrameRate = 60;
- #endif
- }
+
+
+
+
+
+
void Start()
{
diff --git a/3d/Assets/Plugins/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs b/3d/Assets/Plugins/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs
index 3b48f25..d92f344 100644
--- a/3d/Assets/Plugins/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs
+++ b/3d/Assets/Plugins/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs
@@ -8,11 +8,6 @@ namespace UnityStandardAssets.CrossPlatformInput
public string Name;
- void OnEnable()
- {
-
- }
-
public void SetDownState()
{
CrossPlatformInputManager.SetButtonDown(Name);
@@ -41,10 +36,5 @@ namespace UnityStandardAssets.CrossPlatformInput
{
CrossPlatformInputManager.SetAxisNegative(Name);
}
-
- public void Update()
- {
-
- }
}
}
diff --git a/3d/Assets/Scripts/CarMoverToWeigh.cs b/3d/Assets/Scripts/CarMoverToWeigh.cs
index 228b238..1487129 100644
--- a/3d/Assets/Scripts/CarMoverToWeigh.cs
+++ b/3d/Assets/Scripts/CarMoverToWeigh.cs
@@ -26,15 +26,15 @@ public class CarMoverToWeigh : MonoBehaviour
{
Instance = this;
}
- void Start()
- {
- //CloneModel = Instantiate(ModerController.Instance.prefabModel, transform);
- //for (int i = 0; i < CloneModel.transform.childCount; i++)
- //{
- // CloneModel.transform.GetChild(i).gameObject.SetActive(false);
- //}
- //CloneModel.transform.position = CarClonePoint.transform.position;
- }
+
+
+
+
+
+
+
+
+
///
/// 汽车移动
///
diff --git a/3d/Assets/Zion/Scripts/ERP/ERPCollection.cs b/3d/Assets/Zion/Scripts/ERP/ERPCollection.cs
index 9fd363f..cbd74d4 100644
--- a/3d/Assets/Zion/Scripts/ERP/ERPCollection.cs
+++ b/3d/Assets/Zion/Scripts/ERP/ERPCollection.cs
@@ -180,11 +180,11 @@ public class ERPCollection : MonoBehaviour
//HideGuide();
}
}
- private void Update()
- {
- //string str = MotionEngine.GetModule().GetCurrentActionTitle();
- //Debug.Log(str);
- }
+
+
+
+
+
///
/// 关闭并显示下一步引导(外部调用)
@@ -221,7 +221,6 @@ public class ERPCollection : MonoBehaviour
public void HideGuide()
{
LoadTriggerNextGuide("关闭");
- ; //关闭当前引导
}
///
diff --git a/3d/Assets/Zion/Scripts/ERP/到货验收/ljj/UILookAt.cs b/3d/Assets/Zion/Scripts/ERP/到货验收/ljj/UILookAt.cs
index bbccd83..be2b925 100644
--- a/3d/Assets/Zion/Scripts/ERP/到货验收/ljj/UILookAt.cs
+++ b/3d/Assets/Zion/Scripts/ERP/到货验收/ljj/UILookAt.cs
@@ -4,11 +4,6 @@ using UnityEngine;
public class UILookAt : MonoBehaviour
{
-
- void Start()
- {
-
- }
void Update()
{
transform.LookAt(Camera.main.transform);
diff --git a/3d/Assets/Zion/Scripts/ERP/到货验收/ljj/UI_StampConfirmationManager.cs b/3d/Assets/Zion/Scripts/ERP/到货验收/ljj/UI_StampConfirmationManager.cs
index 08abbfb..e255e6c 100644
--- a/3d/Assets/Zion/Scripts/ERP/到货验收/ljj/UI_StampConfirmationManager.cs
+++ b/3d/Assets/Zion/Scripts/ERP/到货验收/ljj/UI_StampConfirmationManager.cs
@@ -24,10 +24,6 @@ public class UI_StampConfirmationManager : MonoBehaviour
Checkobject = GameObject.Find("RightClickMenu");
Checkobject.SetActive(false);
}
- void Start()
- {
-
- }
///
/// 单据生成后执行
@@ -35,16 +31,5 @@ public class UI_StampConfirmationManager : MonoBehaviour
public void ExecuteAfterDocumentGeneration()
{
uI_StampConfirmations = FindObjectsOfType(true).ToList();
- //for(int i = 0; i < uI_StampConfirmations.Count; i++)
- //{
- // if (MotionFramework.MotionEngine.GetModule()._currentMode == ProcessMode.教学模式)
- // {
- // GameObject highlightObj = LoadPrefabFromResources("Prefabs/单据/HighlightObj", uI_StampConfirmations[i].transform);
- // if (highlightObj != null)
- // {
- // uI_StampConfirmations[i].HighlightObj = highlightObj;
- // }
- // }
- //}
}
}
diff --git a/3d/Assets/Zion/Scripts/ERP/退料物资入库/PrintReturnSlip.cs b/3d/Assets/Zion/Scripts/ERP/退料物资入库/PrintReturnSlip.cs
index 5f96c0e..ec67f75 100644
--- a/3d/Assets/Zion/Scripts/ERP/退料物资入库/PrintReturnSlip.cs
+++ b/3d/Assets/Zion/Scripts/ERP/退料物资入库/PrintReturnSlip.cs
@@ -174,10 +174,6 @@ public class PrintReturnSlip : MonoBehaviour
Init();
}
- void Update()
- {
-
- }
void Init()
{
// CombinedClass combined = GameManager.Instance.combinedClass;
diff --git a/3d/Assets/Zion/Scripts/配送/AddAnswerSheet.cs b/3d/Assets/Zion/Scripts/配送/AddAnswerSheet.cs
index 7e3f70b..97a3706 100644
--- a/3d/Assets/Zion/Scripts/配送/AddAnswerSheet.cs
+++ b/3d/Assets/Zion/Scripts/配送/AddAnswerSheet.cs
@@ -187,9 +187,4 @@ public class AddAnswerSheet : MonoBehaviour
{
TutorialGuideManager.Instance.TriggerNextGuide();
}
-
- // Update is called once per frame
- void Update()
- {
- }
}
\ No newline at end of file
diff --git a/3d/Assets/Zion/Scripts/配送/电缆分支箱跨地市物资调配/ProvisioningRequisition.cs b/3d/Assets/Zion/Scripts/配送/电缆分支箱跨地市物资调配/ProvisioningRequisition.cs
index 2b30188..26c4d95 100644
--- a/3d/Assets/Zion/Scripts/配送/电缆分支箱跨地市物资调配/ProvisioningRequisition.cs
+++ b/3d/Assets/Zion/Scripts/配送/电缆分支箱跨地市物资调配/ProvisioningRequisition.cs
@@ -6,34 +6,23 @@ using UnityEngine;
using UnityEngine.UI;
///
-/// 뵥ݿ
+/// 调配申请单据控制
///
public class ProvisioningRequisition : MonoBehaviour
{
///
- ///
+ /// 需求数量
///
public TextMeshProUGUI Number;
public Button closebt;
void Start()
{
- Init();
closebt.onClick.AddListener(() =>
{
TutorialGuideManager.Instance.TriggerNextGuide();
});
- }
- void Update()
- {
+
Number.text = "14";
}
- ///
- /// ݳʼֵ
- ///
- public void Init()
- {
- //CombinedClass combined = new CombinedClass();
- //Number.text = combined.NeedNumber;
- }
}