diff --git a/3d/Assets/3rdParty/UIEffect-upm/Scripts/Common/BaseMeshEffect.cs b/3d/Assets/3rdParty/UIEffect-upm/Scripts/Common/BaseMeshEffect.cs
index 7b33506..2447b67 100644
--- a/3d/Assets/3rdParty/UIEffect-upm/Scripts/Common/BaseMeshEffect.cs
+++ b/3d/Assets/3rdParty/UIEffect-upm/Scripts/Common/BaseMeshEffect.cs
@@ -62,7 +62,7 @@ namespace Coffee.UIEffects
}
public virtual void ModifyMesh(VertexHelper vh, Graphic graphic)
- {
+ {Debug.Log("ModifyMesh");
}
///
diff --git a/3d/Assets/AVProVideo/Runtime/Scripts/Internal/Players/NullMediaPlayer.cs b/3d/Assets/AVProVideo/Runtime/Scripts/Internal/Players/NullMediaPlayer.cs
index 039f07b..b88a36b 100644
--- a/3d/Assets/AVProVideo/Runtime/Scripts/Internal/Players/NullMediaPlayer.cs
+++ b/3d/Assets/AVProVideo/Runtime/Scripts/Internal/Players/NullMediaPlayer.cs
@@ -302,7 +302,7 @@ namespace RenderHeads.Media.AVProVideo
///
public override void Dispose()
- {
+ {Debug.Log("NullMediaPlayer.Dispose()");
}
}
diff --git a/3d/Assets/GameAssets/UI/ERP_UI/Script/FormManager.cs b/3d/Assets/GameAssets/UI/ERP_UI/Script/FormManager.cs
index 0328507..c81392a 100644
--- a/3d/Assets/GameAssets/UI/ERP_UI/Script/FormManager.cs
+++ b/3d/Assets/GameAssets/UI/ERP_UI/Script/FormManager.cs
@@ -13,12 +13,6 @@ public class FormManager : MonoBehaviour
/// 小步骤
///
public int currentStepIndex;
-
-
- void Start()
- {
-
- }
[ContextMenu("JumpToProcessAsync")]
void AddJumpToProcessAsync()
diff --git a/3d/Assets/Scripts/CarMoverToWeigh.cs b/3d/Assets/Scripts/CarMoverToWeigh.cs
index 223feb1..228b238 100644
--- a/3d/Assets/Scripts/CarMoverToWeigh.cs
+++ b/3d/Assets/Scripts/CarMoverToWeigh.cs
@@ -42,11 +42,7 @@ public class CarMoverToWeigh : MonoBehaviour
{
StartCoroutine(WaitCarMove());
}
- // Update is called once per frame
- void Update()
- {
-
- }
+
IEnumerator WaitCarMove()
{
if (IsUnload)
diff --git a/3d/Assets/Scripts/NPUTInputFieldValidator.cs b/3d/Assets/Scripts/NPUTInputFieldValidator.cs
index e551701..af310e0 100644
--- a/3d/Assets/Scripts/NPUTInputFieldValidator.cs
+++ b/3d/Assets/Scripts/NPUTInputFieldValidator.cs
@@ -34,15 +34,9 @@ public class NPUTFieldValidator : MonoBehaviour
{
Debug.LogError($"InputFieldValidator: 在 {gameObject.name} 中未找到 InputField 组件!");
return;
- }
-
+ }
// 监听输入变化事件
inputField.onValueChanged.AddListener(OnInputValueChanged);
-
-
-
-
-
}
///
diff --git a/3d/Assets/Zion/Scripts/Document/ControlCar.cs b/3d/Assets/Zion/Scripts/Document/ControlCar.cs
index ebecb89..18d23f4 100644
--- a/3d/Assets/Zion/Scripts/Document/ControlCar.cs
+++ b/3d/Assets/Zion/Scripts/Document/ControlCar.cs
@@ -10,12 +10,9 @@ public class ControlCar : MonoBehaviour
{
StarCarAni();
}
- void Update()
- {
- }
///
- /// ƶ
+ /// 开启车辆移动动画
///
public void StarCarAni()
{
diff --git a/3d/Assets/Zion/Scripts/Document/TruckAnimation.cs b/3d/Assets/Zion/Scripts/Document/TruckAnimation.cs
index 07b38a7..4acc387 100644
--- a/3d/Assets/Zion/Scripts/Document/TruckAnimation.cs
+++ b/3d/Assets/Zion/Scripts/Document/TruckAnimation.cs
@@ -23,11 +23,11 @@ public class TruckAnimation : MonoBehaviour
clip.AddEvent(ani2);
}
- // Update is called once per frame
- void Update()
- {
- }
+
+
+
+
public void OpenTruckDoor()
{
diff --git a/3d/Assets/Zion/Scripts/ERP/公司库存组成分析/InventoryMaterialQueryReportManager.cs b/3d/Assets/Zion/Scripts/ERP/公司库存组成分析/InventoryMaterialQueryReportManager.cs
index fb2b0b9..f1f3575 100644
--- a/3d/Assets/Zion/Scripts/ERP/公司库存组成分析/InventoryMaterialQueryReportManager.cs
+++ b/3d/Assets/Zion/Scripts/ERP/公司库存组成分析/InventoryMaterialQueryReportManager.cs
@@ -32,9 +32,9 @@ namespace Zion.Scripts.ERP.公司库存组成分析
public Button b2;
- public void DownFile()
- {
- }
+
+
+
private void Start()
{
diff --git a/3d/Assets/Zion/Scripts/ERP/库存物资报表的查询与解读/QueryInventoryMaterialReportManager.cs b/3d/Assets/Zion/Scripts/ERP/库存物资报表的查询与解读/QueryInventoryMaterialReportManager.cs
index 85f9573..7cdfc6f 100644
--- a/3d/Assets/Zion/Scripts/ERP/库存物资报表的查询与解读/QueryInventoryMaterialReportManager.cs
+++ b/3d/Assets/Zion/Scripts/ERP/库存物资报表的查询与解读/QueryInventoryMaterialReportManager.cs
@@ -36,9 +36,9 @@ namespace Zion.Scripts.ERP.库存物资报表的查询与解读
public Button closebt;
- private void Awake()
- {
- }
+
+
+
///
/// 验证输入字段的内容是否正确
diff --git a/3d/Assets/Zion/Scripts/Utility/JsonManager.cs b/3d/Assets/Zion/Scripts/Utility/JsonManager.cs
index 69e675a..9b2b4fe 100644
--- a/3d/Assets/Zion/Scripts/Utility/JsonManager.cs
+++ b/3d/Assets/Zion/Scripts/Utility/JsonManager.cs
@@ -36,7 +36,7 @@ public enum JsonType
///
public class JsonManager : BaseManager
{
- private JsonManager() { }
+ private JsonManager() { Debug.Log("JsonManager created"); }
///
/// 保存数据 PC端