diff --git a/3d/Assets/3rdParty/UIEffect-upm/Scripts/Common/BaseMeshEffect.cs b/3d/Assets/3rdParty/UIEffect-upm/Scripts/Common/BaseMeshEffect.cs index 7b33506..2447b67 100644 --- a/3d/Assets/3rdParty/UIEffect-upm/Scripts/Common/BaseMeshEffect.cs +++ b/3d/Assets/3rdParty/UIEffect-upm/Scripts/Common/BaseMeshEffect.cs @@ -62,7 +62,7 @@ namespace Coffee.UIEffects } public virtual void ModifyMesh(VertexHelper vh, Graphic graphic) - { + {Debug.Log("ModifyMesh"); } /// diff --git a/3d/Assets/AVProVideo/Runtime/Scripts/Internal/Players/NullMediaPlayer.cs b/3d/Assets/AVProVideo/Runtime/Scripts/Internal/Players/NullMediaPlayer.cs index 039f07b..b88a36b 100644 --- a/3d/Assets/AVProVideo/Runtime/Scripts/Internal/Players/NullMediaPlayer.cs +++ b/3d/Assets/AVProVideo/Runtime/Scripts/Internal/Players/NullMediaPlayer.cs @@ -302,7 +302,7 @@ namespace RenderHeads.Media.AVProVideo /// public override void Dispose() - { + {Debug.Log("NullMediaPlayer.Dispose()"); } } diff --git a/3d/Assets/GameAssets/UI/ERP_UI/Script/FormManager.cs b/3d/Assets/GameAssets/UI/ERP_UI/Script/FormManager.cs index 0328507..c81392a 100644 --- a/3d/Assets/GameAssets/UI/ERP_UI/Script/FormManager.cs +++ b/3d/Assets/GameAssets/UI/ERP_UI/Script/FormManager.cs @@ -13,12 +13,6 @@ public class FormManager : MonoBehaviour /// 小步骤 /// public int currentStepIndex; - - - void Start() - { - - } [ContextMenu("JumpToProcessAsync")] void AddJumpToProcessAsync() diff --git a/3d/Assets/Scripts/CarMoverToWeigh.cs b/3d/Assets/Scripts/CarMoverToWeigh.cs index 223feb1..228b238 100644 --- a/3d/Assets/Scripts/CarMoverToWeigh.cs +++ b/3d/Assets/Scripts/CarMoverToWeigh.cs @@ -42,11 +42,7 @@ public class CarMoverToWeigh : MonoBehaviour { StartCoroutine(WaitCarMove()); } - // Update is called once per frame - void Update() - { - - } + IEnumerator WaitCarMove() { if (IsUnload) diff --git a/3d/Assets/Scripts/NPUTInputFieldValidator.cs b/3d/Assets/Scripts/NPUTInputFieldValidator.cs index e551701..af310e0 100644 --- a/3d/Assets/Scripts/NPUTInputFieldValidator.cs +++ b/3d/Assets/Scripts/NPUTInputFieldValidator.cs @@ -34,15 +34,9 @@ public class NPUTFieldValidator : MonoBehaviour { Debug.LogError($"InputFieldValidator: 在 {gameObject.name} 中未找到 InputField 组件!"); return; - } - + } // 监听输入变化事件 inputField.onValueChanged.AddListener(OnInputValueChanged); - - - - - } /// diff --git a/3d/Assets/Zion/Scripts/Document/ControlCar.cs b/3d/Assets/Zion/Scripts/Document/ControlCar.cs index ebecb89..18d23f4 100644 --- a/3d/Assets/Zion/Scripts/Document/ControlCar.cs +++ b/3d/Assets/Zion/Scripts/Document/ControlCar.cs @@ -10,12 +10,9 @@ public class ControlCar : MonoBehaviour { StarCarAni(); } - void Update() - { - } /// - /// ƶ + /// 开启车辆移动动画 /// public void StarCarAni() { diff --git a/3d/Assets/Zion/Scripts/Document/TruckAnimation.cs b/3d/Assets/Zion/Scripts/Document/TruckAnimation.cs index 07b38a7..4acc387 100644 --- a/3d/Assets/Zion/Scripts/Document/TruckAnimation.cs +++ b/3d/Assets/Zion/Scripts/Document/TruckAnimation.cs @@ -23,11 +23,11 @@ public class TruckAnimation : MonoBehaviour clip.AddEvent(ani2); } - // Update is called once per frame - void Update() - { - } + + + + public void OpenTruckDoor() { diff --git a/3d/Assets/Zion/Scripts/ERP/公司库存组成分析/InventoryMaterialQueryReportManager.cs b/3d/Assets/Zion/Scripts/ERP/公司库存组成分析/InventoryMaterialQueryReportManager.cs index fb2b0b9..f1f3575 100644 --- a/3d/Assets/Zion/Scripts/ERP/公司库存组成分析/InventoryMaterialQueryReportManager.cs +++ b/3d/Assets/Zion/Scripts/ERP/公司库存组成分析/InventoryMaterialQueryReportManager.cs @@ -32,9 +32,9 @@ namespace Zion.Scripts.ERP.公司库存组成分析 public Button b2; - public void DownFile() - { - } + + + private void Start() { diff --git a/3d/Assets/Zion/Scripts/ERP/库存物资报表的查询与解读/QueryInventoryMaterialReportManager.cs b/3d/Assets/Zion/Scripts/ERP/库存物资报表的查询与解读/QueryInventoryMaterialReportManager.cs index 85f9573..7cdfc6f 100644 --- a/3d/Assets/Zion/Scripts/ERP/库存物资报表的查询与解读/QueryInventoryMaterialReportManager.cs +++ b/3d/Assets/Zion/Scripts/ERP/库存物资报表的查询与解读/QueryInventoryMaterialReportManager.cs @@ -36,9 +36,9 @@ namespace Zion.Scripts.ERP.库存物资报表的查询与解读 public Button closebt; - private void Awake() - { - } + + + /// /// 验证输入字段的内容是否正确 diff --git a/3d/Assets/Zion/Scripts/Utility/JsonManager.cs b/3d/Assets/Zion/Scripts/Utility/JsonManager.cs index 69e675a..9b2b4fe 100644 --- a/3d/Assets/Zion/Scripts/Utility/JsonManager.cs +++ b/3d/Assets/Zion/Scripts/Utility/JsonManager.cs @@ -36,7 +36,7 @@ public enum JsonType /// public class JsonManager : BaseManager { - private JsonManager() { } + private JsonManager() { Debug.Log("JsonManager created"); } /// /// 保存数据 PC端