using DefaultNamespace;
using MotionFramework;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
///
/// ���������˿����뵥
///
public class ApplicationsurplusMaterials : MonoBehaviour
{
///
/// ���ϱ���
///
[Header("���ϱ���")]
public TextMeshProUGUI MaterialsCode;
///
/// ��������
///
[Header("��������")]
public TextMeshProUGUI MaterialsName;
///
/// �˻�����
///
[Header("�˻�����")]
public TMP_InputField ReturnNumber;
///
/// �������
///
[Header("�������")]
public TextMeshProUGUI Identification;
///
/// ������λ
///
[Header("������λ")]
public TextMeshProUGUI Unit;
///
/// ��������
///
[Header("��������")]
public TextMeshProUGUI Getnumber;
///
/// �˻�����
///
[Header("�˻�����")]
public TMP_InputField returnnumber;
///
/// �Ƶ���
///
[Header("�Ƶ���")]
public TMP_InputField MakeSingle;
///
/// ���ϲ��������
///
[Header("���ϲ��������")]
public TMP_InputField ReturnSingle;
void Start()
{
Init();
}
// Update is called once per frame
void Update()
{
returnnumber.text = MotionEngine.GetModule().GetTaskBookValueByMapping("̨");
MaterialsCode.text = MotionEngine.GetModule().GetTaskBookValueByMapping("���ϱ���");
MaterialsName.text = MotionEngine.GetModule().GetTaskBookValueByMapping("��������");
Getnumber.text = (int.Parse(MotionEngine.GetModule().GetTaskBookValueByMapping("̨")) * 2).ToString();
}
public void Init()
{
}
}