using DefaultNamespace; using MotionFramework; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; /// /// ���������˿����뵥 /// public class ApplicationsurplusMaterials : MonoBehaviour { /// /// ���ϱ��� /// [Header("���ϱ���")] public TextMeshProUGUI MaterialsCode; /// /// �������� /// [Header("��������")] public TextMeshProUGUI MaterialsName; /// /// �˻����� /// [Header("�˻�����")] public TMP_InputField ReturnNumber; /// /// ������� /// [Header("�������")] public TextMeshProUGUI Identification; /// /// ������λ /// [Header("������λ")] public TextMeshProUGUI Unit; /// /// �������� /// [Header("��������")] public TextMeshProUGUI Getnumber; /// /// �˻����� /// [Header("�˻�����")] public TMP_InputField returnnumber; /// /// �Ƶ��� /// [Header("�Ƶ���")] public TMP_InputField MakeSingle; /// /// ���ϲ�������� /// [Header("���ϲ��������")] public TMP_InputField ReturnSingle; void Start() { Init(); } // Update is called once per frame void Update() { returnnumber.text = MotionEngine.GetModule().GetTaskBookValueByMapping("̨"); MaterialsCode.text = MotionEngine.GetModule().GetTaskBookValueByMapping("���ϱ���"); MaterialsName.text = MotionEngine.GetModule().GetTaskBookValueByMapping("��������"); Getnumber.text = (int.Parse(MotionEngine.GetModule().GetTaskBookValueByMapping("̨")) * 2).ToString(); } public void Init() { } }