using DefaultNamespace.Dto; using DefaultNamespace.ProcessMode; using System.Collections; using System.Collections.Generic; using System.Linq; using DefaultNamespace; using Framework.Manager; using MotionFramework; using TMPro; using UnityEngine; using UnityEngine.UI; /// /// 仓位 /// public class TakePosition : MonoBehaviour { /// /// 仓位显示 /// public Text takePositionText; /// /// /// public TextMeshProUGUI takePositionTextTMP; /// /// 物资上架 /// public Button takePositionButton; /// /// 是否已经上架 /// private bool IsTake = false; /// /// 上架点位父物体 /// public Transform TakePositionListParent; /// /// 上架点位 /// public List TakePositionList = new List(); /// /// 引导提示 /// public GameObject guide; // Start is called before the first frame update void Start() { takePositionText = GetComponentInChildren(); takePositionTextTMP = GetComponentInChildren(); //不包含自身 takePositionButton = GetComponentInChildren