using DefaultNamespace.Dto;
using DefaultNamespace.ProcessMode;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using DefaultNamespace;
using Framework.Manager;
using MotionFramework;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
///
/// 仓位
///
public class TakePosition : MonoBehaviour
{
///
/// 仓位显示
///
public Text takePositionText;
///
///
///
public TextMeshProUGUI takePositionTextTMP;
///
/// 物资上架
///
public Button takePositionButton;
///
/// 是否已经上架
///
private bool IsTake = false;
///
/// 上架点位父物体
///
public Transform TakePositionListParent;
///
/// 上架点位
///
public List TakePositionList = new List();
///
/// 引导提示
///
public GameObject guide;
// Start is called before the first frame update
void Start()
{
takePositionText = GetComponentInChildren();
takePositionTextTMP = GetComponentInChildren();
//不包含自身
takePositionButton = GetComponentInChildren