using DefaultNamespace.ProcessMode;
using System.Collections;
using System.Collections.Generic;
using DefaultNamespace;
using MotionFramework;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using static InterfaceManager;
///
/// ������������ⵥ
///
public class CustodyOfWarehousingOrders : MonoBehaviour
{
///
/// ƾ֤��������
///
[Header("ƾ֤��������")]
public TMP_InputField inputdate;
///
/// ���ϱ���
///
[Header("���ϱ���")]
public TMP_InputField materailcode;
///
/// ��������
///
[Header("��������")]
public TMP_InputField materailName;
///
/// ��λ
///
[Header("��λ")]
public TMP_InputField materailunity;
///
/// ����
///
[Header("����")]
public TMP_InputField materailnumber;
///
/// ���ص�
///
[Header("���ص�")]
public TMP_InputField point;
///
/// ��ӡ����
///
[Header("��ӡ����")]
public TMP_InputField printdate;
///
/// ���Աǩ��
///
[Header("���Աǩ��")]
public TMP_InputField warehousemanagerName;
///
/// �������
///
[Header("�������")]
public TMP_InputField Supervisorreview;
///
/// ����
///
[Header("����")]
public Button savebt;
void Start()
{
Init();
savebt.onClick.AddListener(() =>
{
List answer = new List();
answer.Add(warehousemanagerName.text);
answer.Add(Supervisorreview.text);
// 移除未使用的变量,直接调用方法
MotionFramework.MotionEngine.GetModule().HandleClick(answer);
LoadTriggerNextGuide();
});
}
void Init()
{
// CombinedClass combined = GameManager.Instance.combinedClass;
inputdate.text = "2025.03.04";
materailcode.text = MotionEngine.GetModule().GetTaskBookValueByMapping("物料编码");
materailName.text = MotionEngine.GetModule().GetTaskBookValueByMapping("物料描述");
materailunity.text = "台";
materailnumber.text = MotionEngine.GetModule().GetTaskBookValueByMapping("台");
point.text = "国网常州供电公司青龙仓库";
printdate.text = "2025.03.04";
}
}