using DefaultNamespace.ProcessMode; using System.Collections; using System.Collections.Generic; using DefaultNamespace; using MotionFramework; using TMPro; using UnityEngine; using UnityEngine.UI; using static InterfaceManager; /// /// ������������ⵥ /// public class CustodyOfWarehousingOrders : MonoBehaviour { /// /// ƾ֤�������� /// [Header("ƾ֤��������")] public TMP_InputField inputdate; /// /// ���ϱ��� /// [Header("���ϱ���")] public TMP_InputField materailcode; /// /// �������� /// [Header("��������")] public TMP_InputField materailName; /// /// ��λ /// [Header("��λ")] public TMP_InputField materailunity; /// /// ���� /// [Header("����")] public TMP_InputField materailnumber; /// /// ���ص� /// [Header("���ص�")] public TMP_InputField point; /// /// ��ӡ���� /// [Header("��ӡ����")] public TMP_InputField printdate; /// /// ���Աǩ�� /// [Header("���Աǩ��")] public TMP_InputField warehousemanagerName; /// /// ������� /// [Header("�������")] public TMP_InputField Supervisorreview; /// /// ���� /// [Header("����")] public Button savebt; void Start() { Init(); savebt.onClick.AddListener(() => { List answer = new List(); answer.Add(warehousemanagerName.text); answer.Add(Supervisorreview.text); // 移除未使用的变量,直接调用方法 MotionFramework.MotionEngine.GetModule().HandleClick(answer); LoadTriggerNextGuide(); }); } void Init() { // CombinedClass combined = GameManager.Instance.combinedClass; inputdate.text = "2025.03.04"; materailcode.text = MotionEngine.GetModule().GetTaskBookValueByMapping("物料编码"); materailName.text = MotionEngine.GetModule().GetTaskBookValueByMapping("物料描述"); materailunity.text = "台"; materailnumber.text = MotionEngine.GetModule().GetTaskBookValueByMapping("台"); point.text = "国网常州供电公司青龙仓库"; printdate.text = "2025.03.04"; } }