1198 lines
44 KiB
C#
1198 lines
44 KiB
C#
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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using System;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using UnityEngine;
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using Cysharp.Threading.Tasks.Internal;
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#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
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using UnityEngine.Networking;
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#endif
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namespace Cysharp.Threading.Tasks
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{
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public static partial class UnityAsyncExtensions
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{
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#region AsyncOperation
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#if !UNITY_2023_1_OR_NEWER
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// from Unity2023.1.0a15, AsyncOperationAwaitableExtensions.GetAwaiter is defined in UnityEngine.
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public static AsyncOperationAwaiter GetAwaiter(this AsyncOperation asyncOperation)
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{
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
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return new AsyncOperationAwaiter(asyncOperation);
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}
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#endif
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public static UniTask WithCancellation(this AsyncOperation asyncOperation, CancellationToken cancellationToken)
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{
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return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
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}
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public static UniTask WithCancellation(this AsyncOperation asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
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{
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return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
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}
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public static UniTask ToUniTask(this AsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
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{
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
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if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled(cancellationToken);
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if (asyncOperation.isDone) return UniTask.CompletedTask;
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return new UniTask(AsyncOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
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}
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public struct AsyncOperationAwaiter : ICriticalNotifyCompletion
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{
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AsyncOperation asyncOperation;
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Action<AsyncOperation> continuationAction;
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public AsyncOperationAwaiter(AsyncOperation asyncOperation)
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{
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this.asyncOperation = asyncOperation;
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this.continuationAction = null;
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}
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public bool IsCompleted => asyncOperation.isDone;
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public void GetResult()
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{
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if (continuationAction != null)
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{
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asyncOperation.completed -= continuationAction;
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continuationAction = null;
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asyncOperation = null;
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}
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else
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{
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asyncOperation = null;
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}
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}
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public void OnCompleted(Action continuation)
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{
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UnsafeOnCompleted(continuation);
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}
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public void UnsafeOnCompleted(Action continuation)
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{
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Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction);
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continuationAction = PooledDelegate<AsyncOperation>.Create(continuation);
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asyncOperation.completed += continuationAction;
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}
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}
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sealed class AsyncOperationConfiguredSource : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<AsyncOperationConfiguredSource>
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{
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static TaskPool<AsyncOperationConfiguredSource> pool;
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AsyncOperationConfiguredSource nextNode;
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public ref AsyncOperationConfiguredSource NextNode => ref nextNode;
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static AsyncOperationConfiguredSource()
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{
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TaskPool.RegisterSizeGetter(typeof(AsyncOperationConfiguredSource), () => pool.Size);
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}
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AsyncOperation asyncOperation;
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IProgress<float> progress;
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CancellationToken cancellationToken;
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CancellationTokenRegistration cancellationTokenRegistration;
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bool cancelImmediately;
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bool completed;
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UniTaskCompletionSourceCore<AsyncUnit> core;
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Action<AsyncOperation> continuationAction;
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AsyncOperationConfiguredSource()
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{
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continuationAction = Continuation;
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}
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public static IUniTaskSource Create(AsyncOperation asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
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{
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if (cancellationToken.IsCancellationRequested)
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{
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return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
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}
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if (!pool.TryPop(out var result))
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{
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result = new AsyncOperationConfiguredSource();
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}
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result.asyncOperation = asyncOperation;
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result.progress = progress;
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result.cancellationToken = cancellationToken;
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result.cancelImmediately = cancelImmediately;
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result.completed = false;
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asyncOperation.completed += result.continuationAction;
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if (cancelImmediately && cancellationToken.CanBeCanceled)
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{
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result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
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{
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var source = (AsyncOperationConfiguredSource)state;
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source.core.TrySetCanceled(source.cancellationToken);
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}, result);
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}
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TaskTracker.TrackActiveTask(result, 3);
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PlayerLoopHelper.AddAction(timing, result);
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token = result.core.Version;
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return result;
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}
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public void GetResult(short token)
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{
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try
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{
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core.GetResult(token);
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}
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finally
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{
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if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
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{
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TryReturn();
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}
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}
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}
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public UniTaskStatus GetStatus(short token)
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{
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return core.GetStatus(token);
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}
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public UniTaskStatus UnsafeGetStatus()
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{
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return core.UnsafeGetStatus();
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}
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public void OnCompleted(Action<object> continuation, object state, short token)
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{
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core.OnCompleted(continuation, state, token);
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}
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public bool MoveNext()
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{
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// Already completed
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if (completed || asyncOperation == null)
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{
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return false;
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}
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if (cancellationToken.IsCancellationRequested)
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{
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core.TrySetCanceled(cancellationToken);
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return false;
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}
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if (progress != null)
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{
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progress.Report(asyncOperation.progress);
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}
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if (asyncOperation.isDone)
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{
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core.TrySetResult(AsyncUnit.Default);
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return false;
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}
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return true;
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}
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bool TryReturn()
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{
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TaskTracker.RemoveTracking(this);
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core.Reset();
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asyncOperation.completed -= continuationAction;
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asyncOperation = default;
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progress = default;
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cancellationToken = default;
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cancellationTokenRegistration.Dispose();
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cancelImmediately = default;
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return pool.TryPush(this);
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}
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void Continuation(AsyncOperation _)
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{
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if (completed)
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{
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return;
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}
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completed = true;
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if (cancellationToken.IsCancellationRequested)
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{
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core.TrySetCanceled(cancellationToken);
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}
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else
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{
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core.TrySetResult(AsyncUnit.Default);
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}
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}
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}
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#endregion
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#region ResourceRequest
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public static ResourceRequestAwaiter GetAwaiter(this ResourceRequest asyncOperation)
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{
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
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return new ResourceRequestAwaiter(asyncOperation);
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}
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public static UniTask<UnityEngine.Object> WithCancellation(this ResourceRequest asyncOperation, CancellationToken cancellationToken)
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{
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return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
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}
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public static UniTask<UnityEngine.Object> WithCancellation(this ResourceRequest asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
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{
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return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
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}
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public static UniTask<UnityEngine.Object> ToUniTask(this ResourceRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
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{
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
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// 注意:CancellationToken 是结构体,不能为null。default(CancellationToken) 是有效值,其 IsCancellationRequested 为 false
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// 此处的访问是安全的,静态分析工具可能因为可选参数而误报
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if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object>(cancellationToken);
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if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.asset);
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return new UniTask<UnityEngine.Object>(ResourceRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
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}
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public struct ResourceRequestAwaiter : ICriticalNotifyCompletion
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{
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ResourceRequest asyncOperation;
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Action<AsyncOperation> continuationAction;
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public ResourceRequestAwaiter(ResourceRequest asyncOperation)
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{
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this.asyncOperation = asyncOperation;
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this.continuationAction = null;
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}
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public bool IsCompleted => asyncOperation.isDone;
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public UnityEngine.Object GetResult()
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{
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if (continuationAction != null)
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{
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asyncOperation.completed -= continuationAction;
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continuationAction = null;
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var result = asyncOperation.asset;
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asyncOperation = null;
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return result;
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}
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else
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{
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var result = asyncOperation.asset;
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asyncOperation = null;
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return result;
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}
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}
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public void OnCompleted(Action continuation)
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{
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UnsafeOnCompleted(continuation);
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}
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public void UnsafeOnCompleted(Action continuation)
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{
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Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction);
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continuationAction = PooledDelegate<AsyncOperation>.Create(continuation);
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asyncOperation.completed += continuationAction;
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}
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}
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sealed class ResourceRequestConfiguredSource : IUniTaskSource<UnityEngine.Object>, IPlayerLoopItem, ITaskPoolNode<ResourceRequestConfiguredSource>
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{
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static TaskPool<ResourceRequestConfiguredSource> pool;
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ResourceRequestConfiguredSource nextNode;
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public ref ResourceRequestConfiguredSource NextNode => ref nextNode;
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static ResourceRequestConfiguredSource()
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{
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TaskPool.RegisterSizeGetter(typeof(ResourceRequestConfiguredSource), () => pool.Size);
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}
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ResourceRequest asyncOperation;
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IProgress<float> progress;
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CancellationToken cancellationToken;
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CancellationTokenRegistration cancellationTokenRegistration;
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bool cancelImmediately;
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bool completed;
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UniTaskCompletionSourceCore<UnityEngine.Object> core;
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Action<AsyncOperation> continuationAction;
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ResourceRequestConfiguredSource()
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{
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continuationAction = Continuation;
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}
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public static IUniTaskSource<UnityEngine.Object> Create(ResourceRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
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{
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if (cancellationToken.IsCancellationRequested)
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{
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return AutoResetUniTaskCompletionSource<UnityEngine.Object>.CreateFromCanceled(cancellationToken, out token);
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}
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if (!pool.TryPop(out var result))
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{
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result = new ResourceRequestConfiguredSource();
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}
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result.asyncOperation = asyncOperation;
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result.progress = progress;
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result.cancellationToken = cancellationToken;
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result.cancelImmediately = cancelImmediately;
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result.completed = false;
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asyncOperation.completed += result.continuationAction;
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if (cancelImmediately && cancellationToken.CanBeCanceled)
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{
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result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
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{
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var source = (ResourceRequestConfiguredSource)state;
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source.core.TrySetCanceled(source.cancellationToken);
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}, result);
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}
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TaskTracker.TrackActiveTask(result, 3);
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PlayerLoopHelper.AddAction(timing, result);
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token = result.core.Version;
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return result;
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}
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public UnityEngine.Object GetResult(short token)
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{
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try
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{
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return core.GetResult(token);
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}
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finally
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{
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if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
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{
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TryReturn();
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}
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}
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}
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void IUniTaskSource.GetResult(short token)
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{
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GetResult(token);
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}
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public UniTaskStatus GetStatus(short token)
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{
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return core.GetStatus(token);
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}
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||
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public UniTaskStatus UnsafeGetStatus()
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{
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return core.UnsafeGetStatus();
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}
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public void OnCompleted(Action<object> continuation, object state, short token)
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{
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core.OnCompleted(continuation, state, token);
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}
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public bool MoveNext()
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||
{
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// Already completed
|
||
if (completed || asyncOperation == null)
|
||
{
|
||
return false;
|
||
}
|
||
|
||
if (cancellationToken.IsCancellationRequested)
|
||
{
|
||
core.TrySetCanceled(cancellationToken);
|
||
return false;
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||
}
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||
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||
if (progress != null)
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||
{
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||
progress.Report(asyncOperation.progress);
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||
}
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||
|
||
if (asyncOperation.isDone)
|
||
{
|
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core.TrySetResult(asyncOperation.asset);
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return false;
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}
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||
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return true;
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}
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bool TryReturn()
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{
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TaskTracker.RemoveTracking(this);
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core.Reset();
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asyncOperation.completed -= continuationAction;
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asyncOperation = default;
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progress = default;
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cancellationToken = default;
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cancellationTokenRegistration.Dispose();
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cancelImmediately = default;
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return pool.TryPush(this);
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}
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||
|
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void Continuation(AsyncOperation _)
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{
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if (completed)
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{
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return;
|
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}
|
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completed = true;
|
||
if (cancellationToken.IsCancellationRequested)
|
||
{
|
||
core.TrySetCanceled(cancellationToken);
|
||
}
|
||
else
|
||
{
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core.TrySetResult(asyncOperation.asset);
|
||
}
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
|
||
#if UNITASK_ASSETBUNDLE_SUPPORT
|
||
#region AssetBundleRequest
|
||
|
||
public static AssetBundleRequestAwaiter GetAwaiter(this AssetBundleRequest asyncOperation)
|
||
{
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||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||
return new AssetBundleRequestAwaiter(asyncOperation);
|
||
}
|
||
|
||
public static UniTask<UnityEngine.Object> WithCancellation(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken)
|
||
{
|
||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||
}
|
||
|
||
public static UniTask<UnityEngine.Object> WithCancellation(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||
{
|
||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||
}
|
||
|
||
public static UniTask<UnityEngine.Object> ToUniTask(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||
{
|
||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object>(cancellationToken);
|
||
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.asset);
|
||
return new UniTask<UnityEngine.Object>(AssetBundleRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
|
||
}
|
||
|
||
public struct AssetBundleRequestAwaiter : ICriticalNotifyCompletion
|
||
{
|
||
AssetBundleRequest asyncOperation;
|
||
Action<AsyncOperation> continuationAction;
|
||
|
||
public AssetBundleRequestAwaiter(AssetBundleRequest asyncOperation)
|
||
{
|
||
this.asyncOperation = asyncOperation;
|
||
this.continuationAction = null;
|
||
}
|
||
|
||
public bool IsCompleted => asyncOperation.isDone;
|
||
|
||
public UnityEngine.Object GetResult()
|
||
{
|
||
if (continuationAction != null)
|
||
{
|
||
asyncOperation.completed -= continuationAction;
|
||
continuationAction = null;
|
||
var result = asyncOperation.asset;
|
||
asyncOperation = null;
|
||
return result;
|
||
}
|
||
else
|
||
{
|
||
var result = asyncOperation.asset;
|
||
asyncOperation = null;
|
||
return result;
|
||
}
|
||
}
|
||
|
||
public void OnCompleted(Action continuation)
|
||
{
|
||
UnsafeOnCompleted(continuation);
|
||
}
|
||
|
||
public void UnsafeOnCompleted(Action continuation)
|
||
{
|
||
Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction);
|
||
continuationAction = PooledDelegate<AsyncOperation>.Create(continuation);
|
||
asyncOperation.completed += continuationAction;
|
||
}
|
||
}
|
||
|
||
sealed class AssetBundleRequestConfiguredSource : IUniTaskSource<UnityEngine.Object>, IPlayerLoopItem, ITaskPoolNode<AssetBundleRequestConfiguredSource>
|
||
{
|
||
static TaskPool<AssetBundleRequestConfiguredSource> pool;
|
||
AssetBundleRequestConfiguredSource nextNode;
|
||
public ref AssetBundleRequestConfiguredSource NextNode => ref nextNode;
|
||
|
||
static AssetBundleRequestConfiguredSource()
|
||
{
|
||
TaskPool.RegisterSizeGetter(typeof(AssetBundleRequestConfiguredSource), () => pool.Size);
|
||
}
|
||
|
||
AssetBundleRequest asyncOperation;
|
||
IProgress<float> progress;
|
||
CancellationToken cancellationToken;
|
||
CancellationTokenRegistration cancellationTokenRegistration;
|
||
bool cancelImmediately;
|
||
bool completed;
|
||
|
||
UniTaskCompletionSourceCore<UnityEngine.Object> core;
|
||
|
||
Action<AsyncOperation> continuationAction;
|
||
|
||
AssetBundleRequestConfiguredSource()
|
||
{
|
||
continuationAction = Continuation;
|
||
}
|
||
|
||
public static IUniTaskSource<UnityEngine.Object> Create(AssetBundleRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||
{
|
||
if (cancellationToken.IsCancellationRequested)
|
||
{
|
||
return AutoResetUniTaskCompletionSource<UnityEngine.Object>.CreateFromCanceled(cancellationToken, out token);
|
||
}
|
||
|
||
if (!pool.TryPop(out var result))
|
||
{
|
||
result = new AssetBundleRequestConfiguredSource();
|
||
}
|
||
|
||
result.asyncOperation = asyncOperation;
|
||
result.progress = progress;
|
||
result.cancellationToken = cancellationToken;
|
||
result.cancelImmediately = cancelImmediately;
|
||
result.completed = false;
|
||
|
||
asyncOperation.completed += result.continuationAction;
|
||
|
||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||
{
|
||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||
{
|
||
var source = (AssetBundleRequestConfiguredSource)state;
|
||
source.core.TrySetCanceled(source.cancellationToken);
|
||
}, result);
|
||
}
|
||
|
||
TaskTracker.TrackActiveTask(result, 3);
|
||
|
||
PlayerLoopHelper.AddAction(timing, result);
|
||
|
||
token = result.core.Version;
|
||
return result;
|
||
}
|
||
|
||
public UnityEngine.Object GetResult(short token)
|
||
{
|
||
try
|
||
{
|
||
return core.GetResult(token);
|
||
}
|
||
finally
|
||
{
|
||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||
{
|
||
TryReturn();
|
||
}
|
||
}
|
||
}
|
||
|
||
void IUniTaskSource.GetResult(short token)
|
||
{
|
||
GetResult(token);
|
||
}
|
||
|
||
public UniTaskStatus GetStatus(short token)
|
||
{
|
||
return core.GetStatus(token);
|
||
}
|
||
|
||
public UniTaskStatus UnsafeGetStatus()
|
||
{
|
||
return core.UnsafeGetStatus();
|
||
}
|
||
|
||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||
{
|
||
core.OnCompleted(continuation, state, token);
|
||
}
|
||
|
||
public bool MoveNext()
|
||
{
|
||
// Already completed
|
||
if (completed || asyncOperation == null)
|
||
{
|
||
return false;
|
||
}
|
||
|
||
if (cancellationToken.IsCancellationRequested)
|
||
{
|
||
core.TrySetCanceled(cancellationToken);
|
||
return false;
|
||
}
|
||
|
||
if (progress != null)
|
||
{
|
||
progress.Report(asyncOperation.progress);
|
||
}
|
||
|
||
if (asyncOperation.isDone)
|
||
{
|
||
core.TrySetResult(asyncOperation.asset);
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
bool TryReturn()
|
||
{
|
||
TaskTracker.RemoveTracking(this);
|
||
core.Reset();
|
||
asyncOperation.completed -= continuationAction;
|
||
asyncOperation = default;
|
||
progress = default;
|
||
cancellationToken = default;
|
||
cancellationTokenRegistration.Dispose();
|
||
cancelImmediately = default;
|
||
return pool.TryPush(this);
|
||
}
|
||
|
||
void Continuation(AsyncOperation _)
|
||
{
|
||
if (completed)
|
||
{
|
||
return;
|
||
}
|
||
completed = true;
|
||
if (cancellationToken.IsCancellationRequested)
|
||
{
|
||
core.TrySetCanceled(cancellationToken);
|
||
}
|
||
else
|
||
{
|
||
core.TrySetResult(asyncOperation.asset);
|
||
}
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
#endif
|
||
|
||
#if UNITASK_ASSETBUNDLE_SUPPORT
|
||
#region AssetBundleCreateRequest
|
||
|
||
public static AssetBundleCreateRequestAwaiter GetAwaiter(this AssetBundleCreateRequest asyncOperation)
|
||
{
|
||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||
return new AssetBundleCreateRequestAwaiter(asyncOperation);
|
||
}
|
||
|
||
public static UniTask<AssetBundle> WithCancellation(this AssetBundleCreateRequest asyncOperation, CancellationToken cancellationToken)
|
||
{
|
||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||
}
|
||
|
||
public static UniTask<AssetBundle> WithCancellation(this AssetBundleCreateRequest asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||
{
|
||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||
}
|
||
|
||
public static UniTask<AssetBundle> ToUniTask(this AssetBundleCreateRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||
{
|
||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<AssetBundle>(cancellationToken);
|
||
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.assetBundle);
|
||
return new UniTask<AssetBundle>(AssetBundleCreateRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
|
||
}
|
||
|
||
public struct AssetBundleCreateRequestAwaiter : ICriticalNotifyCompletion
|
||
{
|
||
AssetBundleCreateRequest asyncOperation;
|
||
Action<AsyncOperation> continuationAction;
|
||
|
||
public AssetBundleCreateRequestAwaiter(AssetBundleCreateRequest asyncOperation)
|
||
{
|
||
this.asyncOperation = asyncOperation;
|
||
this.continuationAction = null;
|
||
}
|
||
|
||
public bool IsCompleted => asyncOperation.isDone;
|
||
|
||
public AssetBundle GetResult()
|
||
{
|
||
if (continuationAction != null)
|
||
{
|
||
asyncOperation.completed -= continuationAction;
|
||
continuationAction = null;
|
||
var result = asyncOperation.assetBundle;
|
||
asyncOperation = null;
|
||
return result;
|
||
}
|
||
else
|
||
{
|
||
var result = asyncOperation.assetBundle;
|
||
asyncOperation = null;
|
||
return result;
|
||
}
|
||
}
|
||
|
||
public void OnCompleted(Action continuation)
|
||
{
|
||
UnsafeOnCompleted(continuation);
|
||
}
|
||
|
||
public void UnsafeOnCompleted(Action continuation)
|
||
{
|
||
Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction);
|
||
continuationAction = PooledDelegate<AsyncOperation>.Create(continuation);
|
||
asyncOperation.completed += continuationAction;
|
||
}
|
||
}
|
||
|
||
sealed class AssetBundleCreateRequestConfiguredSource : IUniTaskSource<AssetBundle>, IPlayerLoopItem, ITaskPoolNode<AssetBundleCreateRequestConfiguredSource>
|
||
{
|
||
static TaskPool<AssetBundleCreateRequestConfiguredSource> pool;
|
||
AssetBundleCreateRequestConfiguredSource nextNode;
|
||
public ref AssetBundleCreateRequestConfiguredSource NextNode => ref nextNode;
|
||
|
||
static AssetBundleCreateRequestConfiguredSource()
|
||
{
|
||
TaskPool.RegisterSizeGetter(typeof(AssetBundleCreateRequestConfiguredSource), () => pool.Size);
|
||
}
|
||
|
||
AssetBundleCreateRequest asyncOperation;
|
||
IProgress<float> progress;
|
||
CancellationToken cancellationToken;
|
||
CancellationTokenRegistration cancellationTokenRegistration;
|
||
bool cancelImmediately;
|
||
bool completed;
|
||
|
||
UniTaskCompletionSourceCore<AssetBundle> core;
|
||
|
||
Action<AsyncOperation> continuationAction;
|
||
|
||
AssetBundleCreateRequestConfiguredSource()
|
||
{
|
||
continuationAction = Continuation;
|
||
}
|
||
|
||
public static IUniTaskSource<AssetBundle> Create(AssetBundleCreateRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||
{
|
||
if (cancellationToken.IsCancellationRequested)
|
||
{
|
||
return AutoResetUniTaskCompletionSource<AssetBundle>.CreateFromCanceled(cancellationToken, out token);
|
||
}
|
||
|
||
if (!pool.TryPop(out var result))
|
||
{
|
||
result = new AssetBundleCreateRequestConfiguredSource();
|
||
}
|
||
|
||
result.asyncOperation = asyncOperation;
|
||
result.progress = progress;
|
||
result.cancellationToken = cancellationToken;
|
||
result.cancelImmediately = cancelImmediately;
|
||
result.completed = false;
|
||
|
||
asyncOperation.completed += result.continuationAction;
|
||
|
||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||
{
|
||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||
{
|
||
var source = (AssetBundleCreateRequestConfiguredSource)state;
|
||
source.core.TrySetCanceled(source.cancellationToken);
|
||
}, result);
|
||
}
|
||
|
||
TaskTracker.TrackActiveTask(result, 3);
|
||
|
||
PlayerLoopHelper.AddAction(timing, result);
|
||
|
||
token = result.core.Version;
|
||
return result;
|
||
}
|
||
|
||
public AssetBundle GetResult(short token)
|
||
{
|
||
try
|
||
{
|
||
return core.GetResult(token);
|
||
}
|
||
finally
|
||
{
|
||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||
{
|
||
TryReturn();
|
||
}
|
||
}
|
||
}
|
||
|
||
void IUniTaskSource.GetResult(short token)
|
||
{
|
||
GetResult(token);
|
||
}
|
||
|
||
public UniTaskStatus GetStatus(short token)
|
||
{
|
||
return core.GetStatus(token);
|
||
}
|
||
|
||
public UniTaskStatus UnsafeGetStatus()
|
||
{
|
||
return core.UnsafeGetStatus();
|
||
}
|
||
|
||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||
{
|
||
core.OnCompleted(continuation, state, token);
|
||
}
|
||
|
||
public bool MoveNext()
|
||
{
|
||
// Already completed
|
||
if (completed || asyncOperation == null)
|
||
{
|
||
return false;
|
||
}
|
||
|
||
if (cancellationToken.IsCancellationRequested)
|
||
{
|
||
core.TrySetCanceled(cancellationToken);
|
||
return false;
|
||
}
|
||
|
||
if (progress != null)
|
||
{
|
||
progress.Report(asyncOperation.progress);
|
||
}
|
||
|
||
if (asyncOperation.isDone)
|
||
{
|
||
core.TrySetResult(asyncOperation.assetBundle);
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
bool TryReturn()
|
||
{
|
||
TaskTracker.RemoveTracking(this);
|
||
core.Reset();
|
||
asyncOperation.completed -= continuationAction;
|
||
asyncOperation = default;
|
||
progress = default;
|
||
cancellationToken = default;
|
||
cancellationTokenRegistration.Dispose();
|
||
cancelImmediately = default;
|
||
return pool.TryPush(this);
|
||
}
|
||
|
||
void Continuation(AsyncOperation _)
|
||
{
|
||
if (completed)
|
||
{
|
||
return;
|
||
}
|
||
completed = true;
|
||
if (cancellationToken.IsCancellationRequested)
|
||
{
|
||
core.TrySetCanceled(cancellationToken);
|
||
}
|
||
else
|
||
{
|
||
core.TrySetResult(asyncOperation.assetBundle);
|
||
}
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
#endif
|
||
|
||
#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
|
||
#region UnityWebRequestAsyncOperation
|
||
|
||
public static UnityWebRequestAsyncOperationAwaiter GetAwaiter(this UnityWebRequestAsyncOperation asyncOperation)
|
||
{
|
||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||
return new UnityWebRequestAsyncOperationAwaiter(asyncOperation);
|
||
}
|
||
|
||
public static UniTask<UnityWebRequest> WithCancellation(this UnityWebRequestAsyncOperation asyncOperation, CancellationToken cancellationToken)
|
||
{
|
||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||
}
|
||
|
||
public static UniTask<UnityWebRequest> WithCancellation(this UnityWebRequestAsyncOperation asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||
{
|
||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||
}
|
||
|
||
public static UniTask<UnityWebRequest> ToUniTask(this UnityWebRequestAsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||
{
|
||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityWebRequest>(cancellationToken);
|
||
if (asyncOperation.isDone)
|
||
{
|
||
if (asyncOperation.webRequest.IsError())
|
||
{
|
||
return UniTask.FromException<UnityWebRequest>(new UnityWebRequestException(asyncOperation.webRequest));
|
||
}
|
||
return UniTask.FromResult(asyncOperation.webRequest);
|
||
}
|
||
return new UniTask<UnityWebRequest>(UnityWebRequestAsyncOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
|
||
}
|
||
|
||
public struct UnityWebRequestAsyncOperationAwaiter : ICriticalNotifyCompletion
|
||
{
|
||
UnityWebRequestAsyncOperation asyncOperation;
|
||
Action<AsyncOperation> continuationAction;
|
||
|
||
public UnityWebRequestAsyncOperationAwaiter(UnityWebRequestAsyncOperation asyncOperation)
|
||
{
|
||
this.asyncOperation = asyncOperation;
|
||
this.continuationAction = null;
|
||
}
|
||
|
||
public bool IsCompleted => asyncOperation.isDone;
|
||
|
||
public UnityWebRequest GetResult()
|
||
{
|
||
if (continuationAction != null)
|
||
{
|
||
asyncOperation.completed -= continuationAction;
|
||
continuationAction = null;
|
||
var result = asyncOperation.webRequest;
|
||
asyncOperation = null;
|
||
if (result.IsError())
|
||
{
|
||
throw new UnityWebRequestException(result);
|
||
}
|
||
return result;
|
||
}
|
||
else
|
||
{
|
||
var result = asyncOperation.webRequest;
|
||
asyncOperation = null;
|
||
if (result.IsError())
|
||
{
|
||
throw new UnityWebRequestException(result);
|
||
}
|
||
return result;
|
||
}
|
||
}
|
||
|
||
public void OnCompleted(Action continuation)
|
||
{
|
||
UnsafeOnCompleted(continuation);
|
||
}
|
||
|
||
public void UnsafeOnCompleted(Action continuation)
|
||
{
|
||
Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction);
|
||
continuationAction = PooledDelegate<AsyncOperation>.Create(continuation);
|
||
asyncOperation.completed += continuationAction;
|
||
}
|
||
}
|
||
|
||
sealed class UnityWebRequestAsyncOperationConfiguredSource : IUniTaskSource<UnityWebRequest>, IPlayerLoopItem, ITaskPoolNode<UnityWebRequestAsyncOperationConfiguredSource>
|
||
{
|
||
static TaskPool<UnityWebRequestAsyncOperationConfiguredSource> pool;
|
||
UnityWebRequestAsyncOperationConfiguredSource nextNode;
|
||
public ref UnityWebRequestAsyncOperationConfiguredSource NextNode => ref nextNode;
|
||
|
||
static UnityWebRequestAsyncOperationConfiguredSource()
|
||
{
|
||
TaskPool.RegisterSizeGetter(typeof(UnityWebRequestAsyncOperationConfiguredSource), () => pool.Size);
|
||
}
|
||
|
||
UnityWebRequestAsyncOperation asyncOperation;
|
||
IProgress<float> progress;
|
||
CancellationToken cancellationToken;
|
||
CancellationTokenRegistration cancellationTokenRegistration;
|
||
bool cancelImmediately;
|
||
bool completed;
|
||
|
||
UniTaskCompletionSourceCore<UnityWebRequest> core;
|
||
|
||
Action<AsyncOperation> continuationAction;
|
||
|
||
UnityWebRequestAsyncOperationConfiguredSource()
|
||
{
|
||
continuationAction = Continuation;
|
||
}
|
||
|
||
public static IUniTaskSource<UnityWebRequest> Create(UnityWebRequestAsyncOperation asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||
{
|
||
if (cancellationToken.IsCancellationRequested)
|
||
{
|
||
return AutoResetUniTaskCompletionSource<UnityWebRequest>.CreateFromCanceled(cancellationToken, out token);
|
||
}
|
||
|
||
if (!pool.TryPop(out var result))
|
||
{
|
||
result = new UnityWebRequestAsyncOperationConfiguredSource();
|
||
}
|
||
|
||
result.asyncOperation = asyncOperation;
|
||
result.progress = progress;
|
||
result.cancellationToken = cancellationToken;
|
||
result.cancelImmediately = cancelImmediately;
|
||
result.completed = false;
|
||
|
||
asyncOperation.completed += result.continuationAction;
|
||
|
||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||
{
|
||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||
{
|
||
var source = (UnityWebRequestAsyncOperationConfiguredSource)state;
|
||
source.asyncOperation.webRequest.Abort();
|
||
source.core.TrySetCanceled(source.cancellationToken);
|
||
}, result);
|
||
}
|
||
|
||
TaskTracker.TrackActiveTask(result, 3);
|
||
|
||
PlayerLoopHelper.AddAction(timing, result);
|
||
|
||
token = result.core.Version;
|
||
return result;
|
||
}
|
||
|
||
public UnityWebRequest GetResult(short token)
|
||
{
|
||
try
|
||
{
|
||
return core.GetResult(token);
|
||
}
|
||
finally
|
||
{
|
||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||
{
|
||
TryReturn();
|
||
}
|
||
}
|
||
}
|
||
|
||
void IUniTaskSource.GetResult(short token)
|
||
{
|
||
GetResult(token);
|
||
}
|
||
|
||
public UniTaskStatus GetStatus(short token)
|
||
{
|
||
return core.GetStatus(token);
|
||
}
|
||
|
||
public UniTaskStatus UnsafeGetStatus()
|
||
{
|
||
return core.UnsafeGetStatus();
|
||
}
|
||
|
||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||
{
|
||
core.OnCompleted(continuation, state, token);
|
||
}
|
||
|
||
public bool MoveNext()
|
||
{
|
||
// Already completed
|
||
if (completed || asyncOperation == null)
|
||
{
|
||
return false;
|
||
}
|
||
|
||
if (cancellationToken.IsCancellationRequested)
|
||
{
|
||
asyncOperation.webRequest.Abort();
|
||
core.TrySetCanceled(cancellationToken);
|
||
return false;
|
||
}
|
||
|
||
if (progress != null)
|
||
{
|
||
progress.Report(asyncOperation.progress);
|
||
}
|
||
|
||
if (asyncOperation.isDone)
|
||
{
|
||
if (asyncOperation.webRequest.IsError())
|
||
{
|
||
core.TrySetException(new UnityWebRequestException(asyncOperation.webRequest));
|
||
}
|
||
else
|
||
{
|
||
core.TrySetResult(asyncOperation.webRequest);
|
||
}
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
bool TryReturn()
|
||
{
|
||
TaskTracker.RemoveTracking(this);
|
||
core.Reset();
|
||
asyncOperation.completed -= continuationAction;
|
||
asyncOperation = default;
|
||
progress = default;
|
||
cancellationToken = default;
|
||
cancellationTokenRegistration.Dispose();
|
||
cancelImmediately = default;
|
||
return pool.TryPush(this);
|
||
}
|
||
|
||
void Continuation(AsyncOperation _)
|
||
{
|
||
if (completed)
|
||
{
|
||
return;
|
||
}
|
||
completed = true;
|
||
if (cancellationToken.IsCancellationRequested)
|
||
{
|
||
core.TrySetCanceled(cancellationToken);
|
||
}
|
||
else if (asyncOperation.webRequest.IsError())
|
||
{
|
||
core.TrySetException(new UnityWebRequestException(asyncOperation.webRequest));
|
||
}
|
||
else
|
||
{
|
||
core.TrySetResult(asyncOperation.webRequest);
|
||
}
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
#endif
|
||
|
||
}
|
||
} |