Test-TaizhouWarehousePhaseII/3d/Assets/Plugins/Standard Assets/Utility/TimedObjectDestructor.cs

21 lines
370 B
C#

using System;
using UnityEngine;
namespace UnityStandardAssets.Utility
{
public class TimedObjectDestructor : MonoBehaviour
{
[SerializeField] private float m_TimeOut = 1.0f;
[SerializeField] private bool m_DetachChildren = false;
private void Awake()
{
Invoke("DestroyNow", m_TimeOut);
}
}
}