38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
using System;
|
||
using System.Reflection;
|
||
using UnityEngine;
|
||
|
||
|
||
public abstract class BaseManager<T> where T : class
|
||
{
|
||
// 使用 volatile 关键字确保在多线程环境下 instance 字段的可见性和有序性
|
||
// 防止双重检查锁定模式中的内存重排序问题
|
||
private static volatile T instance;
|
||
|
||
protected static readonly object lockObj = new object();
|
||
|
||
public static T Instance
|
||
{
|
||
get
|
||
{
|
||
// 第一次检查:如果 instance 不为 null,直接返回,避免不必要的锁操作
|
||
if (instance == null)
|
||
{
|
||
lock (lockObj)
|
||
{
|
||
// 第二次检查:在锁内再次检查,确保只有一个线程创建实例
|
||
if (instance == null)
|
||
{
|
||
instance = (T)Activator.CreateInstance(typeof(T), true);
|
||
}
|
||
}
|
||
}
|
||
|
||
return instance;
|
||
}
|
||
}
|
||
public virtual void Destroy()
|
||
{
|
||
instance = null;
|
||
}
|
||
} |